tag:blogger.com,1999:blog-1955993478468224446.post3694964687318810968..comments2024-03-10T12:32:08.366-07:00Comments on Datanony: AoA - Demo v0.85datanonyhttp://www.blogger.com/profile/06389983459839141744noreply@blogger.comBlogger33125tag:blogger.com,1999:blog-1955993478468224446.post-12122033132531448482016-02-16T21:20:51.061-08:002016-02-16T21:20:51.061-08:00I agree to your points. Feedbacks such as this wil...I agree to your points. Feedbacks such as this will help me greatly with balancing.<br /><br />I will be cheapening the costs of skills with the next release. Bosses also drop much more gold now as reward, on top of unlocking skills for use.<br /><br />Many have pointed out the underwhelming stamina use as well. I am experimenting with increasing stam consumption & decreased stam regen rate for next release.<br /><br />I can control the balance of skills via cooldown duration, hitbox and the like. Admittedly shield throw is too strong with the short cooldown and high DMG even when piercing (will tone this down). My design was for a variety of atk, defense & escape skills. The run only does knock back and no damage (no blood pixels) as it also doubles as repositioning tool (to be of use against boss with AoE).<br /><br />Thanks for playing! Hopefully AoA will continue to see changes for the better.datanonyhttps://www.blogger.com/profile/06389983459839141744noreply@blogger.comtag:blogger.com,1999:blog-1955993478468224446.post-19383727712103239072016-02-13T13:43:45.932-08:002016-02-13T13:43:45.932-08:00The game definitely needs to have either cheaper s...The game definitely needs to have either cheaper skills or increasing monetary awards, because it's difficult to access enough currency to even get level 1 of certain skills, never mind upgrading skills they already have.<br /><br />Additionally, the fact that the stamina gauge has no cooldown before it begins refilling after using a charged attack makes it really easy to spam charged attacks. I don't believe setting it at the same rate of cooldown as being damaged causes would be too imbalancing, considering that charged attacks already take such a small amount of stamina to activate to begin with.<br /><br />On the subject of skills, apart from the little perks that charged attacks offer, they all feel weak outside of the shield throw. I'm not sure how much damage the run or whirlwind attack actually do, but it's not enough for me to consider using them for very long. The whirlwind attack was replaced by the invulnerability buff for me, and the run move is used only in its charged variant in order to knock enemies off the field; actual damage is pointless.<br /><br />Apart from these gripes, rather enjoyable at the moment.The Raging Zephyrhttps://www.blogger.com/profile/16238689405657291572noreply@blogger.comtag:blogger.com,1999:blog-1955993478468224446.post-13009522528663692252015-12-17T09:18:01.212-08:002015-12-17T09:18:01.212-08:00Hey Tuttivan, if you can explain the difficulties ...Hey Tuttivan, if you can explain the difficulties you encountered, I can gauge and adjust the game's difficulty by the next release or so. Some enemies may require balancing and such.datanonyhttps://www.blogger.com/profile/06389983459839141744noreply@blogger.comtag:blogger.com,1999:blog-1955993478468224446.post-1662109807095409172015-12-17T09:16:27.185-08:002015-12-17T09:16:27.185-08:00Hey Anon, apologies for the late response.
Ah I s...Hey Anon, apologies for the late response.<br /><br />Ah I see. I have an inkling idea on the bug. I'll check it out and hopefully having it fixed by next release. Have been neglecting the passive skills since putting in the 'charge' mechanics for active skills. Passive skills that actives an active skill (rush, whirl, etc) will face similar bug. Can't believe I totally forgot about this!<br /><br />Can you tell me what controller are you using? I swear I (explicitly) bound movement to the left analog stick (d-pad for movement is extra). Try to enter the skill menu (via Enter button) and at the tab, pick the green banner with the spanner. There you can config gamepad. I suggest using the keyboard to navigate the menus, since navigating them using the gamepad is still broken (too sensitive).<br /><br />The game's UI is pretty compact and filled, so I gotta be picky on the skills I include, lest I run into the problem of cluttered UI. Of course, the baaad UI design is also my folly. BUT you suggested some very interesting skills. Imma notes down<br /><br />If you never tried AoA, I would never have realised the bug you mentioned! Many thanks!datanonyhttps://www.blogger.com/profile/06389983459839141744noreply@blogger.comtag:blogger.com,1999:blog-1955993478468224446.post-23027801357654307952015-12-15T01:01:35.266-08:002015-12-15T01:01:35.266-08:00That's nice! By the way, I feel a little bit d...That's nice! By the way, I feel a little bit difficult while playing...Tuttivanhttps://www.blogger.com/profile/03908241044754191722noreply@blogger.comtag:blogger.com,1999:blog-1955993478468224446.post-47570595177981903412015-12-15T00:56:49.206-08:002015-12-15T00:56:49.206-08:00thank you very much :)thank you very much :)Anonymoushttps://www.blogger.com/profile/14159082792570772232noreply@blogger.comtag:blogger.com,1999:blog-1955993478468224446.post-26984666650655781602015-12-14T17:22:14.796-08:002015-12-14T17:22:14.796-08:00Hello Datanony !
Love your game.
I found out abou...Hello Datanony !<br /><br />Love your game.<br />I found out about it yesterday and it has been a long time since last a had a blister on the thumb from working the gamepad too hard.<br /><br />I ran into a bug that gave the following error :<br />####################################################################<br />FATAL ERROR in<br />action number 1<br />of Destroy Event<br />for object obj_player_rush:<br /><br />Push :: Execution Error - Variable Get 174348.SKL_CHG(100436, -2147483648)<br />at gml_Object_obj_player_rush_Destroy_0<br />####################################################################<br />It happened while i did NOT have the rush/charge skill but was holding down a swipe, having "don't die" level 2 ready and getting bumped out of the arena.<br />I saw my character charge to the center of the arena then the code error poped-up.<br /><br />situation is so specific that i actually didn't try to reproduce it, but i suppose it must have something to do with the order in which loops checks for which skills activate in such a situation.<br /><br />Other than that if you could map the controls so it's possible to bind the analog stick to directions when using a (pretty standard) gamepad, that would be great. (if at all possible, i know the pad is made of buttons while the sticks are made of axis)<br /><br />Also, i like the suggestion someone made about a new skill tree for sex yet fully understand the answer you made. Well, there's tons of other easily implemented skills you could introduce to fill up a third tree (wider range to attract shields/coins/health, bonus coin progression, regained health on sex based on number of participants, bonus % to coins picked up).<br /><br />Anyway, way too long a post already. Have fun, what you're doing is Great !Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1955993478468224446.post-16130187635307843662015-12-14T08:17:33.496-08:002015-12-14T08:17:33.496-08:00Yeah progress has slowed in this last month. Damnn...Yeah progress has slowed in this last month. Damnnn holidays and my procrastination.<br /><br />I should trade my brains for a cybernetic one. datanonyhttps://www.blogger.com/profile/06389983459839141744noreply@blogger.comtag:blogger.com,1999:blog-1955993478468224446.post-86245570231550311162015-12-14T08:15:07.728-08:002015-12-14T08:15:07.728-08:00Hey Unknown, you're right, there's no way ...Hey Unknown, you're right, there's no way to see what animation has been unlocked just yet. The UI is really lacking for now. I'll make it so taht it shows the unlocked animation in the future.<br /><br />Also, if you were talking about a 'animation gallery', it's also work in progress. You probably won't see it so soon though, earliest v1.0!datanonyhttps://www.blogger.com/profile/06389983459839141744noreply@blogger.comtag:blogger.com,1999:blog-1955993478468224446.post-65521248843067102452015-12-14T08:04:33.428-08:002015-12-14T08:04:33.428-08:00Thanks for taking the time to listen to me!
As I ...Thanks for taking the time to listen to me! <br />As I understand, you're just a human, it's fine and u du wut u du.<br />OR MAYBE YOU'RE A ROBUT.<br />I hope only good wishes on your game.FXMasterhttps://www.blogger.com/profile/05229612203431584677noreply@blogger.comtag:blogger.com,1999:blog-1955993478468224446.post-59104842179436112102015-12-13T04:19:59.736-08:002015-12-13T04:19:59.736-08:00Thanks for updating, I like your game.
I have a qu...Thanks for updating, I like your game.<br />I have a question, how can i see the animations I've unlocked, is pressing ctrl the only way to see them? Sorry i'm poor in english.Tuttivanhttps://www.blogger.com/profile/03908241044754191722noreply@blogger.comtag:blogger.com,1999:blog-1955993478468224446.post-32313283091030939742015-12-12T00:35:56.730-08:002015-12-12T00:35:56.730-08:00Derp derp! Thanks so much; I can't believe I ...Derp derp! Thanks so much; I can't believe I forgot all this stuff. :P<br /><br />And now, to go find my brain.cthulhu.rexhttps://www.blogger.com/profile/02382269256529496887noreply@blogger.comtag:blogger.com,1999:blog-1955993478468224446.post-21778537337395410752015-12-12T00:27:56.162-08:002015-12-12T00:27:56.162-08:00If you look at the passive skill's description...If you look at the passive skill's description under "Type", it'll say "Passive equip" or "Passive only". The former is equip-able while the latter cannot be 'equipped' (is active all the time).<br /><br />A picture for reference; with 3 passives equipped.<br />http://i.imgur.com/TiKUyNZ.png<br /><br />The "8 key" is debug option for me. I'll remove it next release :D<br />I hope I didn't misunderstood your question.datanonyhttps://www.blogger.com/profile/06389983459839141744noreply@blogger.comtag:blogger.com,1999:blog-1955993478468224446.post-25257501575552280612015-12-12T00:13:28.396-08:002015-12-12T00:13:28.396-08:00Heya jude, sorry for the late response. To default...Heya jude, sorry for the late response. To default the controls, go to C:\Users\Admin\AppData\Local\AoD_Alpha2 and change the [keyboard] section of the config.ini file to:-<br />[keyboard]<br />skill3="68.000000"<br />skill2="83.000000"<br />skill1="65.000000"<br />attack="67.000000"<br />right="39.000000"<br />left="37.000000"<br />down="40.000000"<br />up="38.000000"<br />slot="0.000000"<br /><br />I hope that helped! If you still couldn't fix it, delete the config.ini file. When you run the game, it will create a new one with default values.datanonyhttps://www.blogger.com/profile/06389983459839141744noreply@blogger.comtag:blogger.com,1999:blog-1955993478468224446.post-3256481905136993692015-12-11T20:10:59.966-08:002015-12-11T20:10:59.966-08:00question:
i'm new to playing this game and i r...question:<br />i'm new to playing this game and i really liked it but i encountered a problem, i was changing the keyboard controls for the skill when i pressed "arrow down key" for my 3rd skill, now when i am changing it back the cursor doesn't go down, hence i can't change my 3rd skill button. question is, how can i reset my controls? because whenever i press down it activates my 3rd skillAnonymoushttps://www.blogger.com/profile/14159082792570772232noreply@blogger.comtag:blogger.com,1999:blog-1955993478468224446.post-84566013018461727632015-12-10T21:12:59.103-08:002015-12-10T21:12:59.103-08:00I see that, but there's no apparent way to set...I see that, but there's no apparent way to set the skills themselves into the little circular slots that map them to keys (or "equip" them, for passive skills). If I hit the... yep, it's the 8 key, it will autoselect some skills for me, even though I have not bought them and they're set to level zero. Other than that, I can't make those circles fill up at all. :(cthulhu.rexhttps://www.blogger.com/profile/02382269256529496887noreply@blogger.comtag:blogger.com,1999:blog-1955993478468224446.post-36178761200835089912015-12-10T02:19:30.332-08:002015-12-10T02:19:30.332-08:00I could add an option for "autosave" in ...I could add an option for "autosave" in the menu so no problem.<br /><br />You have to switch tabs at the top of the skill menu. You'll see 3 tabs, for active, passive and configurationdatanonyhttps://www.blogger.com/profile/06389983459839141744noreply@blogger.comtag:blogger.com,1999:blog-1955993478468224446.post-32540111842368145712015-12-09T21:19:31.122-08:002015-12-09T21:19:31.122-08:00Hiya!
Maybe you shouldn't make the game auto-...Hiya!<br /><br />Maybe you shouldn't make the game auto-save, 'cause I like to try to start from scratch every time. No gold, no skills, etc. :P So I just close out when I'm done instead of using the menu to exit.<br /><br />Also... um... I can't figure out how to set skills to the passive slots. Can't for the life of me remember how it worked in the previous versions... It's true! I've been neglecting the beta test here! I've been playing Sakyubasu no Tatakai II for the past couple months! I'm so sorrrry! ;)cthulhu.rexhttps://www.blogger.com/profile/02382269256529496887noreply@blogger.comtag:blogger.com,1999:blog-1955993478468224446.post-43745941989463665162015-12-07T19:43:15.707-08:002015-12-07T19:43:15.707-08:00Some guy on the internet? Why that's just like...Some guy on the internet? Why that's just like me!<br /><br />A sex skill tree might be too big an addition and change to the game's core. Currently sex's purpose right now is only granting health on orgasm. I may look into having a skill that adds to the purpose but not a skill tree :/<br /><br />Similarly, a rape attack would be much work as you pointed out. I thought of having the player dominate (rev-rape) bosses on defeating them but this is still an idea. I have to prioritize other stuff first.datanonyhttps://www.blogger.com/profile/06389983459839141744noreply@blogger.comtag:blogger.com,1999:blog-1955993478468224446.post-72699482108007321432015-12-07T19:31:59.137-08:002015-12-07T19:31:59.137-08:00Actually the gold he picked up adds into his gold ...Actually the gold he picked up adds into his gold drop when he dies, effectively making a running vacuum. However, shields get destroyed when picked up.<br /><br />Jester's behaviour on player knockdown is still undecided, but the idea of stealing from your pockets is an interesting one. *Notes downdatanonyhttps://www.blogger.com/profile/06389983459839141744noreply@blogger.comtag:blogger.com,1999:blog-1955993478468224446.post-89412345841608786962015-12-07T19:25:00.664-08:002015-12-07T19:25:00.664-08:00Glad you liked it! Glad you liked it! datanonyhttps://www.blogger.com/profile/06389983459839141744noreply@blogger.comtag:blogger.com,1999:blog-1955993478468224446.post-68410776780495829362015-12-07T17:53:59.482-08:002015-12-07T17:53:59.482-08:00Ah I realise I didn't address your 'animat...Ah I realise I didn't address your 'animation unlocked' part. It keeps appearing because you haven't saved. I think for the next update, I'll be making it save automatically every time the game is exited.datanonyhttps://www.blogger.com/profile/06389983459839141744noreply@blogger.comtag:blogger.com,1999:blog-1955993478468224446.post-112616708391092722015-12-07T13:07:18.467-08:002015-12-07T13:07:18.467-08:00Really like the wooden sign thing after every roun...Really like the wooden sign thing after every round, gives it a nice arena feelAnonymoushttps://www.blogger.com/profile/03989745358780198742noreply@blogger.comtag:blogger.com,1999:blog-1955993478468224446.post-20991818802320553102015-12-07T11:34:06.136-08:002015-12-07T11:34:06.136-08:00Yeah, once I cleaned out the old save data, everyt...Yeah, once I cleaned out the old save data, everything was better. The "unlock at level 30" confused me, since I thought the skill had a 30-second cooldown, so it looked like it was frozen at the start of the cooldown timer. :)<br /><br />I never noticed that the jester was stealing stuff, 'cause there usually wasn't anything around for him to steal. Having him pop in and out of the ground to grab goodies could be a pretty nifty trick, though, especially for players like me who try to leave a spare shield floating around the arena.<br /><br />Keep up the good work! :Dcthulhu.rexhttps://www.blogger.com/profile/02382269256529496887noreply@blogger.comtag:blogger.com,1999:blog-1955993478468224446.post-27723080194234615872015-12-06T07:44:51.761-08:002015-12-06T07:44:51.761-08:00Hey, I love your game. Here's an idea you prob...Hey, I love your game. Here's an idea you probably heard before. :P<br />A sex skill tree.<br />What it can do is a range of things. You can do a passive skill to make arousal go higher. You can make it give more health every time you orgasm. You could even do a skill that makes the rape an attack, a different version instead of hitting them in the face. A hard thing you could do but you really don't need to do is make animations of the main character dominating when sex attack. You would have to do more animations though.<br />I'm just some guy on the internet though. You still have an amazing fun game.FXMasterhttps://www.blogger.com/profile/05229612203431584677noreply@blogger.com