tag:blogger.com,1999:blog-1955993478468224446.post4497722316265418676..comments2024-03-10T12:32:08.366-07:00Comments on Datanony: AoA - Demo v0.87datanonyhttp://www.blogger.com/profile/06389983459839141744noreply@blogger.comBlogger56125tag:blogger.com,1999:blog-1955993478468224446.post-28755357599859936782016-07-10T08:30:07.037-07:002016-07-10T08:30:07.037-07:00Haha! I understand what you mean. Can't say I ...Haha! I understand what you mean. Can't say I haven't felt that same way in the beginning. As I put more time into the game, it really becomes a job instead of the indulgence into sexy future of the game. Suddenly you have a lot more riding on the project (imagine if all that hours go to waste!) and finishing the game takes top priority. At that point, pleasure can only be derived on project completion.<br /><br />I am using Steam's version of GameMaker Studio as well. I remember getting it when it was on discount.<br /><br />I hope that answered your question!datanonyhttps://www.blogger.com/profile/06389983459839141744noreply@blogger.comtag:blogger.com,1999:blog-1955993478468224446.post-37697833458632152272016-07-01T10:49:22.821-07:002016-07-01T10:49:22.821-07:00Data, I must admit that I appreciate your determin...Data, I must admit that I appreciate your determination. I'm trying to make simple space shooter hentai game but after a little sprite working, I instantly have terrible urge to fap :) I imagine that how sexy my game would be in future. After a little jerking off I lost all the will to develop my game until I refill my desire :( Thats because I fall behind my schedule, damn. Does it happen to you? Do you have a sexual desire while developing your game? I also want to ask that, are you using GameMaker on Steam or using the version from the website? I'm using Steam version, I hope it won't bring trouble.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1955993478468224446.post-10968023432018430982016-06-17T20:03:09.682-07:002016-06-17T20:03:09.682-07:00Oh I guess they must have changed things. I may be...Oh I guess they must have changed things. I may be a little backdated. I never tried that free version before; got licensed before they decided to make it free.datanonyhttps://www.blogger.com/profile/06389983459839141744noreply@blogger.comtag:blogger.com,1999:blog-1955993478468224446.post-75228058835986309012016-06-17T13:34:35.638-07:002016-06-17T13:34:35.638-07:00About splash screen, I found out that there's ...About splash screen, I found out that there's an update button that let you change it, Put one of my artwork and it worked. I accessed it from 'Global Game Settings'. I don't know if it will keep the changes on splash screen if I release the game. Did you try to change it on Global game settings?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1955993478468224446.post-69469307528020803192016-06-16T09:02:09.555-07:002016-06-16T09:02:09.555-07:00Hey Anon, yes I think you will now be able to crea...Hey Anon, yes I think you will now be able to create full games with the free version of GameMaker Studio (they previously limit greatly the number of things you can do in the free ver). The only exception with the free GameMaker is that you are unable to remove the "Yoyogames" splash screen.<br /><br />If you want to make platformers, there's many tutorials that can be found at Yoyogames' website:<br />http://www.yoyogames.com/community<br /><br />Kyrieru actually made a small platformer template back in 2014. You can get them here if the link is still up (let's pray it still is). I don't think he has updated it:<br />http://www.kyrieru.com/2013/12/player-template.html<br />http://www.ulmf.org/bbs/showthread.php?t=25035<br /><br />Hopefully this will help kickstart your game development (hentai or not, lemme see)!<br /><br />datanonyhttps://www.blogger.com/profile/06389983459839141744noreply@blogger.comtag:blogger.com,1999:blog-1955993478468224446.post-87441091084604857282016-06-15T11:33:01.193-07:002016-06-15T11:33:01.193-07:00Thank you for respond datanony. I have the GameMak...Thank you for respond datanony. I have the GameMaker's free version and learned how to use it a little bit. I've made some animated sprites like 'game-over-sex-scenes' your works encouraged me. I want to ask that, is it possible to make a Platformer Hentai Game just using free version of GameMaker? I don't have much money to spend on professional programs.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1955993478468224446.post-74956179562606798122016-05-22T09:37:11.800-07:002016-05-22T09:37:11.800-07:00Hey Nanospliccer, I've sent you an email at Na...Hey Nanospliccer, I've sent you an email at Nanospliccer@gmail.comdatanonyhttps://www.blogger.com/profile/06389983459839141744noreply@blogger.comtag:blogger.com,1999:blog-1955993478468224446.post-24360670820807963392016-05-22T09:34:49.905-07:002016-05-22T09:34:49.905-07:00Heya Unknown, glad to hear you're enjoying the...Heya Unknown, glad to hear you're enjoying the game! I do feel that the game mechanics limits are easily reached, and players run out of things to do with this game. Gonna need to think of game modes and add some competitive edge to AoA.<br /><br />Thanks for the bug report. When tripped at (0)HP, the heroine should be bound within the arena. I think what likely happened was that you tripped (but at more than (0)HP) at the very edge. An enemy comes along and does a little pushing while trying to initiate H-animation. That's when the heroine actually fell. I'm gonna have to find a way to handle this.datanonyhttps://www.blogger.com/profile/06389983459839141744noreply@blogger.comtag:blogger.com,1999:blog-1955993478468224446.post-51337206068919689232016-05-22T08:59:26.720-07:002016-05-22T08:59:26.720-07:00Hey GoGoBananas, the next release will be in June....Hey GoGoBananas, the next release will be in June. I'm in the midst of creating the end-game cutscenes and credits. At the same time AoA is having a new voice actress as well, so recording is still underway, albeit slow.datanonyhttps://www.blogger.com/profile/06389983459839141744noreply@blogger.comtag:blogger.com,1999:blog-1955993478468224446.post-23747448245922264472016-05-22T08:46:23.653-07:002016-05-22T08:46:23.653-07:00Hey Anon, I use GameMaker: Studios to make my game...Hey Anon, I use GameMaker: Studios to make my games. For large sprites like animated CGs and backgrounds, I use aseprite 0.9.5, only rarely booting up Photoshop for the filters. datanonyhttps://www.blogger.com/profile/06389983459839141744noreply@blogger.comtag:blogger.com,1999:blog-1955993478468224446.post-85012784064983521672016-05-20T07:20:52.648-07:002016-05-20T07:20:52.648-07:00Which program do you use to make this game? I real...Which program do you use to make this game? I really wonder.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1955993478468224446.post-15145709143777012016-05-09T18:45:39.921-07:002016-05-09T18:45:39.921-07:00I had a slow start, building gold to make the char...I had a slow start, building gold to make the character less bad. But now I'm hooked even though I can't get past whichever checkpoint I'm at (trying to get to 40 or 50).<br /><br />As far as bugs go, if the player is at the border tripped (/out of HP) and gets grappled in H animation, it's possible that her object falls (scream and camera following down), while the animation plays out like nothing's happened (H animation).Anonymoushttps://www.blogger.com/profile/15065457848952581259noreply@blogger.comtag:blogger.com,1999:blog-1955993478468224446.post-52506397692746060392016-05-02T22:56:33.870-07:002016-05-02T22:56:33.870-07:00Next update? Next update? GoGoBananashttps://www.blogger.com/profile/13601501111005951496noreply@blogger.comtag:blogger.com,1999:blog-1955993478468224446.post-18750634081601680232016-04-28T22:58:15.480-07:002016-04-28T22:58:15.480-07:00I want to deny that but it seems I can't!I want to deny that but it seems I can't!datanonyhttps://www.blogger.com/profile/06389983459839141744noreply@blogger.comtag:blogger.com,1999:blog-1955993478468224446.post-74747368522025416782016-04-28T22:56:06.770-07:002016-04-28T22:56:06.770-07:00Haha, I understand your frustration regarding the ...Haha, I understand your frustration regarding the whirly Brutes enemy. Apparently I managed to bug their cooldown interval between spin attacks in this release. You will see a 12 seconds interval for this attack now in the next release. <br /><br />I've toned down enemy aggression slightly, and will space out the spawning so players have more time to thin out the crowd before more enemies spawn.<br /><br />I'll think about making the spin attack clashable. It was once clashable before I changed it. Not sure if I'm gonna change it back. Meanwhile I'm also buffing the other skills, like reducing the number of successive hits for +x atk. datanonyhttps://www.blogger.com/profile/06389983459839141744noreply@blogger.comtag:blogger.com,1999:blog-1955993478468224446.post-16525897559597998692016-04-28T21:25:06.103-07:002016-04-28T21:25:06.103-07:00And another one: The successive hits +1atk skill s...And another one: The successive hits +1atk skill shouldn't be reset by clashes and/or missed swings. In most stages it's pure luck if you manage to consistently hit without missing or clashingAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-1955993478468224446.post-32535364774454673672016-04-28T21:20:25.869-07:002016-04-28T21:20:25.869-07:00Oh and an unrelated suggestion: A different slime ...Oh and an unrelated suggestion: A different slime with Glorbo's slowing spit/goo (Just one instead of three globs), with the addition of doing stamina damage when caught in itAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-1955993478468224446.post-32075519429568590872016-04-28T21:16:23.266-07:002016-04-28T21:16:23.266-07:00Those FUCKERS with the axes need nerfing hardcore....Those FUCKERS with the axes need nerfing hardcore. They can lead their charge attack perfectly and use it way too often, and it punts the player too far. I hadn't died to falling off the edges up til the level they're on. On top of that, they move just as fast as normal swordsmen, and go to attack quicker and more often. <br />Here's what I suggest to unfuck what is genuinely the most frustrating enemy I've encountered in ANY game, mix and match what sounds best to you<br />1: Give them a cooldown, like 15s on their charge attack<br />2: Instead of the charge attack launching the player halfway across the arena, have it do massive stamina damage (80% of the bar)<br />3: Reduce their regular movement speed<br />4: Reduce their aggression re: normal attack; the player should have a bigger window to get a hit in before they try to attack again.<br />5: Clashing could have a random chance to "stun" them<br />6: Allow player to counter their charge attack by clashing<br />7: Incorporate a minimum distance for them to be able to use the charge attack<br /><br />Don't mean to sound so aggressive but god damn I've got to round 34 about 34 times and they ALWAYS kill meAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-1955993478468224446.post-47963011162511033352016-04-28T12:12:35.142-07:002016-04-28T12:12:35.142-07:00With moneyWith moneyBubonshttps://www.blogger.com/profile/10921066578606172070noreply@blogger.comtag:blogger.com,1999:blog-1955993478468224446.post-50621525202203952922016-04-28T06:48:10.424-07:002016-04-28T06:48:10.424-07:00Yeah I'd like to work on Labcoax again, anon. ...Yeah I'd like to work on Labcoax again, anon. I'd kill for more development time, but time seems to be growing in scarcity. How does one buy time?datanonyhttps://www.blogger.com/profile/06389983459839141744noreply@blogger.comtag:blogger.com,1999:blog-1955993478468224446.post-76279419355565834872016-04-27T18:58:19.879-07:002016-04-27T18:58:19.879-07:00Hey, so... I'm a fan of your work, and I'm...Hey, so... I'm a fan of your work, and I'm interested in contributing to this general sex games community a bit. I'm a musician, and I've noticed that you and several other folk in this industry have been needing music for a bit now. I'm asking around to those people, you included, to see if you'd like to see a portfolio of my work and perhaps negotiate something cool happening!<br /><br />Also, I have the same question that Anon above has. AoA is good, but I kinda preferred Labcoax for gameplay... I'd be willing to work on either one, though, naturally.<br /><br />Email me if you're interested, or if not: Nanospliccer@gmail.com.Nanospliccerhttps://www.blogger.com/profile/15524990733496332271noreply@blogger.comtag:blogger.com,1999:blog-1955993478468224446.post-76058588284672514952016-04-27T17:32:51.211-07:002016-04-27T17:32:51.211-07:00Hey, think you'll ever go back and work on lab...Hey, think you'll ever go back and work on labcoax again? Don't get me wrong, I'm loving the progress of this game, it's just a question I've been meaning to ask.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1955993478468224446.post-72162258460624012002016-04-20T04:49:22.299-07:002016-04-20T04:49:22.299-07:00Hey Anon, you can't unlockthe gallery and thus...Hey Anon, you can't unlockthe gallery and thus "not available" in this demo. It's still work in progress as I've yet to draw the background and HUD for the gallery, not to mention the numerous bugs too.datanonyhttps://www.blogger.com/profile/06389983459839141744noreply@blogger.comtag:blogger.com,1999:blog-1955993478468224446.post-11314558996912167542016-04-20T04:47:10.175-07:002016-04-20T04:47:10.175-07:00Oh I think you might be on the earlier versions of...Oh I think you might be on the earlier versions of this release. I had messed up the animation unlocking and reuploaded v0.87.<br /><br />Haha I know what you mean with the 4th animation. I figured we already have 2 animations with head that I'd leave the last one out. Welp no problems, I'll see what I can do for the boss animations.datanonyhttps://www.blogger.com/profile/06389983459839141744noreply@blogger.comtag:blogger.com,1999:blog-1955993478468224446.post-62125717611855906402016-04-20T00:10:15.194-07:002016-04-20T00:10:15.194-07:00How does one unlock the gallery???How does one unlock the gallery???Anonymousnoreply@blogger.com