Saturday 27 October 2012

Style

So I was to create sprites and found myself pondering the style in which to use. A part of me decided that it should be high in resolution, making it 'visible', like being able to see the heroine's facial expression. Tried that, too much work. So the bigger part of me decided the way of the minimalist (less details & lower resolution ... very much lower):
The initial idea was to give the heroine short hair, for practical reasons ... but it doesn't seem to come off nicely in such low-res, so perhaps ponytail.

Here's an an enemy that was quickly put together:
What? Just a ball of slime? Well, I DID say "quickly put together". Besides, a slime is pretty much close to mandatory in a H-game. Slimy, icky, takes on any form you can imagine ... the perfect enemy ... at least that's what I think.

I'll see if I could come up with pixels-on-pixels action in the soonest of time.


Friday 19 October 2012

The name is 'Labcoax'

For the past month I have been learning the basics of GML and identifying the things that makes a game tick. Unfortunately as I continued, my progress seemed to slow and it is taking up a lot of my already limited time. Fortunately with what I learned, I think I might just be able to put together something to show/playable, at least for a good minute or two, so I will push on.

Let's call it 'Labcoax'. Corny name yes?

I've sketched a heroine for said H-game and she might just look like this:
I don't think this particular hairstyle will stick but for the time being, I'd rather be concentrating on putting something together. I'll probably have something to show by end of next week.

Bonus: Oh, and another sketch based off the world of "Kurovadis". Just what I thought the sister of the heroine would look like if she had one.