Development is progressing the usual rate I suppose. Since the last release, I've been putting the game loading & saving functionality together, alongside that, programming event controllers e.g. cutscene handling and things like doors opened should stay open (save state). Still some kinks here and there.
Only things on my mind right now would be to continue to fix the kinks, create more in-game cutscenes, creating some few new enemies, and improve the sloppy looking start screen UI. If all goes well, next release would likely showcase simple cutscenes, loading and saving.
Tis' all fer now.