Friday, 30 January 2015

AoD - Demo v0.3


Gamepad config with xbox360 controller
Download
DepositFiles

File size: ~10MB
Password: aod

*try this first (if possible), a 3rd-party plugin for Dropbox for DL count tracking

AoD v0.3 is finally here! The new year was off to a sluggish start. Had to get to working on the less interesting (but necessary) game menu options part along with the controls config & gamepad support. Then it was the rearranging of the sequence of processes so I could get it ready for [Load] > [Title] > [Intro] > [Game start]; properly. I screwed up so bad on this part for Labcoax.

Once again I will need you guys to help me out with the testing. I have only tested the gamepad support on my xBox360 controller! Try out the changes in the release notes and tell me if they worked for you (especially the keyboard & gamepad config). Let me know in the comments!

So ... what's next for v0.4? I'm looking to make one boss enemy, two or more skills, and maybe a proper game intro and name. Now taking suggestions for the game name!

Release Notes - v0.3
  1. New enemy archer.
  2. Saving and loading now possible.
  3. Keyboard config & gamepad support (old [untested] & new [tested with xbox360 controller).
  4. Minor A.I. behaviour tweak. Still not smart enough.
  5. Sound handling changed from legacy GM audio functions to the newer audio functions.
  6. Spawn enemies up to ROUND [10].
  7. Changed the way you navigate the menu. Now use ENTER and ESC buttons.
  8. New oral sounds.
  9. Mix and match the enemy types in each sex position!
Mix-n-match!
As with the previous release:
  1. Depleting health doesn't kill player and causes enemies to no longer be able to hit player.
  2. Stepping out of arena bounds still does nothing to player.

Known Bugs
  1. Collision & hitboxes are currently wonky. Enemies & player sometimes glue together.
  2. You might run into a fatal error (game will abort) stating "instance cannot be found". I have applied some codes to curb this error but I might have missed some parts.

Controls
Movement - Arrow keys
Attack - 'C' key
Activate skills - 'A', 'S', and 'D' keys

Space - Zoom-in/out
F2 - Restarts game
F4 - Full-screen/Window mode

Game Menu
Enter - Pause Menu
ESC  - Exit/save menu

Extras
Numpad 0 - Trips the player (or press Ctrl)
Numpad 1 - Gives you 3,000 gold
Numpad 2 - Immediately equips yourself with all skills (or press '8')
Numpad 5 - Spawns more grunts (or press '0')

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I need sleep~

Sunday, 18 January 2015

AoD - Progress Report (4) & Helping out

Apologies for the late updates (I missed the 2 weeks regular post).

I have been working on a few things these past few weeks:-

1. Now able to save with the save function.
2. Now able to config keyboard input.
3. A new ranged enemy.
4. Spawn controller, now able to spawn enemies by the round. That means now players can actually clear the round and proceed to the next.

Save function now works~

Keyboard input config~
Hopefully by v0.3, I would be able to include:-
1. A solid 20 rounds of enemies for test.
2. Support for the new & old gamepads (I will need the help of you guys to test this!).
3. To fill that black abyss with parallax background.

I'm aiming to release v0.3 before the end of this month so stay tuned.

Oh, and Happy New Year! Now I'm off to study parallax background but before that ...

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Cheshire Cat
I thought I'd mention about a fellow H-game developer, ChershireCat who has fallen on hard times. Some time ago I made a post about his game "Pendulum" in hopes to raise people's awareness on western hentai games & art.

Henry's Rules & Regulations (HRnR)
Currently he's undertaking an ongoing development on a post-apocalypse comedy action game called "Henry's Rules & Regulations" which demo you can try. You can support his development by donating or buying his game "Pendulum" (now on promotion for $1.00 via PayPal) over here. Hopefully it will be enough to get him back on his feet.

EDIT #1: I have been informed by HentaiWriter that CheshireCat, paired with TriangulatePixels is now working on another game called 'Future Fragment'. Althought as it currently stands, there is no demo, only sprite previews. But I'm liking the h-sprites! This tops mine on many levels.