Thursday, 31 March 2016

AoA - Demo v0.87

Note:
2016/04/02 - Re-uploaded with more fixes.
2016/04/01 - I re-uploaded the demo a few times with some fixes. Try again when you see this note!

Conserving stamina is pretty tough now
Download v0.87

File size: ~14MB
! ! ! ! ! ! ! ! | Password: dtny | ! ! ! ! ! ! ! !

So it's finally out (no April Fools here). As you might have noticed, the jump in version (0.85 to 0.87) is becoming shorter. That's just me realizing that AoA still has way more things need getting done.

The project file has been renamed to AoA_Alpha3 from AoD_Alpha2. Just copy the "savegame.ini" over into AoA_Alpha3 if  you wish to keep your progress. At the same time, I've also changed the password to access the files (password from aod to dtny).

In this release, the number of rounds go up to ROUND[51], with a new boss at 50. The heroine will also go up against a new enemy "Champion" which are formidable enemies in full armor suits, making them pretty tanky.

If you've seen the previous blog post, I mentioned 2 new active skills, one being "Focus" and the other "Sword Dance". I've decided to revamp the "Sword Dance" so you won't be seeing it in this release.

I apologize having kept you all waiting. Having 3 months between releases is a damn long time. Anyways, I hope you enjoy v0.87!

--

Release Notes - v0.87
  1. Boss 5 created. Fought on ROUND[50].
  2. New skill ''Focus". Replenishes stamina & resets cooldown of skills.
  3. New H-animation (4th one). Beat ROUND[30] to unlock.
  4. New enemy "Champion".
  5. Stamina regeneration rate halved when running/attacking.
  6. Normal attack now cost stamina.
  7. Game now auto-saves at end of each round.
  8. The "Go Next" sign now spawns at player's coordinates.
  9. General events handling (reward & crowd-cheering) for Double/Multi-kill.
  10. Skills' upgrade costs reduced drastically.
  11. The "Shield throw" cooldown has been increased (9s to 12s).
  12. The "Double-edge" skill's range extended.
  13. Moved settings from Pause menu (Enter) to Exit menu (Esc).
  14. Included ESCKEY and PAUSEKEY into controls config.
Note:
  1. Demo ends at ROUND [51]. The round will loop endlessly.
  2. The "Adult content" in settings menu does not work.
  3. Boss animations not done.
  4. Still no BGM!  =(

Known Bugs
  1. Gamepad too sensitive in the menus.
  2. Help me find more!

Controls
Movement - Arrow keys
Attack - 'C' key
Activate skills - 'A', 'S', and 'D' keys

Space - Zoom-in/out
F2 - Restarts game
F4 - Full-screen/Window mode

Game Menu
Enter - Skill Menu
ESC  - Pause/Save menu

Extras
Numpad 0 - Trips the player (or press Ctrl)
Numpad 2 - Spawn "bats from cave" effx
Numpad 5 - Spawns more random enemies (or press '0')
Key '7'      - Enable/disable debug text

---

If you got a feedback, let me hear it in the comments below!

Monday, 21 March 2016

AoA - Progress Report (10)

I will (MUST) release v0.87 near the end of this month. There's not much new, I'm sorry

---
So I was thinking of renaming the project files. As it stands, it is appearing as AoD_Alpha2 when it should be AoA (for Arena of Audacia) instead. That's just confusing for no good reason. At the same time, I was thinking about dropping the "Alpha" too, but deduced that it is not yet time.

In the next release, you will see AoA_Alpha3 instead of AoD_Alpha2 when you extract the files.

NOW with that out of the way, we get down to what's been cooking.

Goddammit still reads AoD Alpha 
From the first picture, you can see that I've added the last TWO active skills into AoA and at the same time, it is missing the third "Settings" tab. That's because I've moved it into the Exit Menu (accessed via ESC key) because it just doesn't make sense to have it in the Skills Menu. I waaaay too much time moving it because I couldn't remember how it worked (even when I coded it) after not revisiting the code for too long.


The Gallery in the works
The gallery is also in the works. It's working for now, but that's probably because I haven't tested it thoroughly enough. The background is still missing (just reusing the arena BG) though. Will have to sink some time into making a nice one.


Following feedbacks on previous releases, the skills were too expensive to upgrade or buy even. I've run down the skill costs, and I think it's in a pretty good range now (standardized 1,000G increments). On top of that you'll have small sum of money as reward for performing double/multi-kills too.

Then there's the lack of sex/hentai skills even though this is a HENTAI GAME. I have no excuse, so I reserved the last PASSIVE slot solely for this (unless an amazing idea for a passive skill comes up). It won't be very game-changing (don't want to break the game), but just to at least make use of the sex that happens in-game. This is what I have in mind:-

Idea 1 (with settings that clearly buff OR debuff):
> Default // Gain 1 HP when climax (filled up arousal bar).
> Insatiable // Gain full HP when climax (instead of the normal 1 HP). Stamina rate up for 1 minute.
> Noble // Lose X HP when climax. Stamina rate down for 30 seconds.

Idea 2 (balances each buff with a debuff):
> Default // Gain 1 HP when climax (filled up arousal bar).
> Insatiable //  Take 2x damage. Gain full HP when climax. Stamina rate up for 1 minute.
> Noble // Deal 1.5x knockback. Lose X HP when climax. Stamina rate down for 30 seconds.

Players can toggle between Default/Insatiable/Noble by upgrading the passive skill. At least with this, player can choose how the heroine takes being sexed up. Afterall, not all heroines have to hate/love sex!


Tell me what you think about the passive skill I suggested. It won't make it for v0.87, possibly the release after. If you have delectable ideas, lemme know in the comments.