Thursday, 17 August 2017
Fall down but not out (16)
Hey,
Sorry for the sudden disappearance.
I had to go away for a bit as my full attention was needed elsewhere.
Been putting away many things in my life and I had to sort those out.
Now I have time again...
LET DEVELOPMENT RESUME~
Wednesday, 22 March 2017
AoA - Demo v0.93
File size: ~25 MB
! ! ! ! ! ! ! ! | Password: dtny | ! ! ! ! ! ! ! !
- Boss03 now have a Dominant animation.
- Player become temporarily arena-bound on defeating last enemy of the round to avoid clumsy falling.
- New BGMs:
- For Boss fights.
- For interbattle ambient.
- Victory jingle.
- Fall game over jingle.
- Gallery Auto-climax (on full lust bar) only on speed "A" or "Auto mode"
- Slime minions no longer trigger sex when Boss03 is present, to avoid incompatible animation.
- Fixed BGM not playing some times during start of battle.
Bulk of this update went into the BGMs. We finally have a separate theme for the bosses as well as a victory and game over jingle. While waiting between rounds, a slightly ominous/dark ambience will play in the background (supposedly accompanied by whistling wind sounds but I haven't gotten that done yet).
Let me know what you think of the new sounds!
--
- Gamepad too sensitive in the menus.
- Help me find more!
- Arrow keys - Movement
- C / A / S / D keys - Attack & Skill use
- Space - Zoom-in/out
- F2 - Restarts game
- F4 - Full-screen/Window mode
- M key - BGM change
- Enter - Skill Menu
- ESC - Pause/Save menu
- Numpad 0 - Trips the player (or press Ctrl)
Numpad 5 - Spawns more random enemies (or press '0')- Key '7' - Enable/disable debug text
Thursday, 16 February 2017
AoA - Demo v0.92
File size: ~25 MB
! ! ! ! ! ! ! ! | Password: dtny | ! ! ! ! ! ! ! !
- Bosses now have a Dominant & Submissive animation depending on player's loss or win:
- Boss01.
- Boss02.
- Boss03 (Dominant anim W.I.P).
- The Gallery can now be unlocked (at Round_20), for viewing unlocked animations.
- For the purpose of demo & preparation for v1.00:
- Max rounds limited to Round_30.
- Some skills are locked.
- Animations limited to Round_30.
- Battle BGMs re-arranged, along with new BGM for The Gallery.
- Game moved out of Alpha. Project folder renamed so previously saved games will be affected.
I understand that you may have some questions on the changes applied to this release in preparation for v1.00. Let me hear your thoughts in the comments below.
--
- Gamepad too sensitive in the menus.
- Help me find more!
- Arrow keys - Movement
- C / A / S / D keys - Attack & Skill use
- Space - Zoom-in/out
- F2 - Restarts game
- F4 - Full-screen/Window mode
- M key - BGM change
- Enter - Skill Menu
- ESC - Pause/Save menu
- Numpad 0 - Trips the player (or press Ctrl)
- Numpad 5 - Spawns more random enemies (or press '0')
- Key '7' - Enable/disable debug text
Sunday, 5 February 2017
A short breather (15)
Gonna take a short breather to post an update or my back will break.
I needed to fix up a few of the bugs the plagued the Gallery. In addition to that, I had to clean up and set the locking/unlocking of skills and animations so that it worked properly now, since I had left them in a messy state during development (where they worked, but only barely).
Sorry for the delay, but it's going to take a bit more time. It's coming together nicely and I want to finish at least one more Boss-dominant animation. This is all for going ahead to a "proper" demo.
Also, the BGMs have been re-arranged with better quality samples, so expect to hear them soon, including a new BGM for the Gallery mode.
I hope I didn't develop some chronic back injury having sit in front of the PC for god-knows how many hours.
Not dead yet!
Boss01-dominant animation |
Sorry for the delay, but it's going to take a bit more time. It's coming together nicely and I want to finish at least one more Boss-dominant animation. This is all for going ahead to a "proper" demo.
Also, the BGMs have been re-arranged with better quality samples, so expect to hear them soon, including a new BGM for the Gallery mode.
I hope I didn't develop some chronic back injury having sit in front of the PC for god-knows how many hours.
Not dead yet!
Monday, 2 January 2017
AoA - Moving forward 2017 (14)
Happy New Year 2017! |
So 2017 is here. I'd like to take this opportunity to wish everyone a very Happy New Year! If you've been following my developments ever since, I want to say I'm really grateful for your participation and patience (seriously!).
I've given it some thought. Moving into 2017, here's the plan for Arena of Audacia (chronological) below. Discussions with my team were had -regarding these decisions:-
- Arena of Audacia will be moving out of Alpha, now sticking only to number versioning for controlling updates.
- Release v0.95 to v0.99 depending on need. These will be as close as possible to v1.00 demo.
- Release v1.00 demo version. Demo version & full version features will be discussed next post.
- Marketing.
- Release v1.00 full version. We decided we to make Arena of Audacia purchasable.
- Patches, bug fixes and support.
- Updates and addional content.
- Game post-mortem.
My resolution for 2017 is to make it to point #7 in the list without losing too many limbs. I really want to finish this.
Dates have not been determined. I hope to announce them as soon as possible as we draw closer to v1.00. I understand that you may have questions regarding the decisions above. Let me know your questions and concerns in the comment section below. Your thoughts are important to me!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Current progress toward v1.00:-
- (!60%) Voice set. VA still silent. Basic voices are done (playable but more is nicer?).
- ( 40%) BGM in progress: Boss, Gallery, and Credits.
- (100%) Boss-specific, player-dominant H-animations. (Reward for winning)
- ( 0%) Boss-specific, boss-dominant H-animations. (Reward for losing)
- (100%) Credits story.
- ( 10%) Credits illustration. Will be a series of stills synced to the Credits music.
- ( 50%) Gallery programming. Done and working, but still (unlocks) require looking in to.
The next version will be v0.95, set to be released this month.
Let's have another good year together 😅
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