Saturday, 27 October 2012

Style

So I was to create sprites and found myself pondering the style in which to use. A part of me decided that it should be high in resolution, making it 'visible', like being able to see the heroine's facial expression. Tried that, too much work. So the bigger part of me decided the way of the minimalist (less details & lower resolution ... very much lower):
The initial idea was to give the heroine short hair, for practical reasons ... but it doesn't seem to come off nicely in such low-res, so perhaps ponytail.

Here's an an enemy that was quickly put together:
What? Just a ball of slime? Well, I DID say "quickly put together". Besides, a slime is pretty much close to mandatory in a H-game. Slimy, icky, takes on any form you can imagine ... the perfect enemy ... at least that's what I think.

I'll see if I could come up with pixels-on-pixels action in the soonest of time.


Friday, 19 October 2012

The name is 'Labcoax'

For the past month I have been learning the basics of GML and identifying the things that makes a game tick. Unfortunately as I continued, my progress seemed to slow and it is taking up a lot of my already limited time. Fortunately with what I learned, I think I might just be able to put together something to show/playable, at least for a good minute or two, so I will push on.

Let's call it 'Labcoax'. Corny name yes?

I've sketched a heroine for said H-game and she might just look like this:
I don't think this particular hairstyle will stick but for the time being, I'd rather be concentrating on putting something together. I'll probably have something to show by end of next week.

Bonus: Oh, and another sketch based off the world of "Kurovadis". Just what I thought the sister of the heroine would look like if she had one.

Saturday, 22 September 2012

The Objective

First post.

Finally attempted to actually start drawing digitally on Photoshop (ditched Corel). I have to say I expected much more from myself when I sketched the below image. The shading & lighting are all a mess and PS is a bloody pain to learn, but so far so good ...

The character above is from a H-game called "Kurovadis" by Kyrieru and no, it is most definitely not for children. A frontal sketch of said heroine was posted on his blog, which led me to hastily take the opportunity to get my lazy ass to learning PS and drew some arse.

I should probably seek guidance from seasoned PS users as I continue to learn the basics on my own.

As for the purpose of this blog, it is a blog in which I would utilize to cover my development of H-game(s). For you to stumble across this blog, you should probably already know of a multitude of such games. Now, as much as I would like to show you demos of the game in development, I cannot, simply because it isn't very far in development and that I don't think it is good enough (it never is!). And if it's gonna have H-CGs, I'm gonna have a whole lot more to learn and practice.

If you want to know, it's gonna be 2d-platformer.