The planned design for AoD is simple. You are sand-boxed within the arena grounds (or you can jump off into the unpleasant pits below), made to fight through many waves of enemies, with a boss at the end of every X number (say 10'ish?) of rounds.
Here's a few working screenshots I have:
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Enemies knock you down to initiate H-animations |
Ignore the green circle (indicates center of view) |
Starting AoD took my fading eagerness and resuscitated it. Using my completely undependable calculations, I should have an AoD prototype up by this month.
P.S. Labcoax is not forgotten, revisit from time to time. I apologize for this, will reply to comments.
But it ain't so bad since ...
Noaika demo is out (14-08-31) - Kyrieru
The first demo of Kyrieru's new platformer (will break your back) has just been released on his blog. It's title name is tentative as of now. The game has a new juggling mechanic in which the heroine can lift the enemies into the air with an uppercut and pummel them. Darker environments seem to be the setting for Noaika, firing bullets will temporarily light-up the areas ahead.
You can play up until the second save-point, with the demo areas sand-boxed by impassable blocks. There are 4 obtainable power-ups and an animation each with the 4 different enemies you will encounter. Great demo. Check it out.