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Download
File size: ~10MB
Password: aod
*try this first (if possible), a 3rd-party plugin for Dropbox for DL count tracking
Added a whole bunch of functions like simple sequencing to game intro and game over handling. Also, there is now proper handling of player game-over. That means (for now) if you are defeated, you will have to restart from ROUND [1] (but I included an option where you can just skip to the boss).
I'd like to know how you'd find the difficulty of the AoAudacia so far. So let's see you trying and reach the boss in ROUND [10]!
Also, I've been thinking if Bosses should have their own animations. It only makes sense to reward (the animation to) the player for having beat the Bosses, but that also means more animation work for me. For now, the Bosses will be using the same animations as the lesser enemies, until I decide to include Bosses-only animations.
This release really took a long time. I'm freggin' exhausted.
Release Notes - v0.5
- Spawn enemies up to ROUND [10] with Boss at the end.
- New skills "Double-edge" and "Bulwark".
- Player can now fall to death when step out of arena.
- Player now can be defeated upon losing all health.
- Changed aim-direction of shield throw.
- Simple intro sequence.
- Round restart handling.
- Nothing happens after ROUND [10]. You will have to restart game by jumping off the cliff or pressing F2.
Known Bugs
- You might run into a fatal error (game will abort) stating "instance cannot be found". I have applied some codes to curb this error but I might have missed some parts.
- Running left and right for a while will cause a small "unintended change of direction".
Controls
Movement - Arrow keys
Attack - 'C' key
Activate skills - 'A', 'S', and 'D' keys
Space - Zoom-in/out
F2 - Restarts game
F4 - Full-screen/Window mode
Game Menu
Enter - Pause Menu
ESC - Exit/save menu
Extras
Numpad 0 - Trips the player (or press Ctrl)
Numpad 1 - Gives you 3,000 gold
Numpad 2 - Immediately equips yourself with all skills (or press '8')
Numpad 5 - Spawns more random enemies (or press '0')
Key '7' - Enable/disable debug text
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If you got a feedback, let me hear it in the comments below!
FATAL ERROR in
ReplyDeleteaction number 1
of Alarm Event for alarm 4
for object obj_player_melee:
Unable to find any instance for object index '-4' name ''
at gml_Object_obj_player_melee_Alarm_4
- WINDOWS 8.1 ERROR
How did you manage to produce this error? Were you able to consistently produce it? Your feedback could help me pinpoint and test the error!
DeleteI think he got this while he was spamming melee attack key while he don't have a shield
DeleteI got the same error
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 4
for object obj_player_melee:
Unable to find any instance for object index '-4' name ''
at gml_Object_obj_player_melee_Alarm_4
########################################################################
Okay I think I've managed to fix the issue but I have a feeling it'll come back to haunt me as it's only a band-aid fix. Apparently it happens consistently if you are hitting a multitude of enemies at once.
DeleteI'll re-upload so help me test it out again will ya?
@Sourjelly; Thanks for the shout-out on your blog. I appreciate it! I think the thigh-band is a pretty nice idea. I could probably add that later for a re-design.
Sure! :D
DeleteThis comment has been removed by the author.
DeleteOkay, no more fetal error, but I found another bug.
ReplyDeleteif you use [alt] + [enter] instead of [F4] to make the game into full-screen mode, GUI stays as same resolution even the game is already in full-screen mode. [F4] key is works 100% fine.
Only [Alt]+[Enter] makes GUI broken
Oh now that's weird. I'll look into it! Thanks!
Deletei was kinda disappointed
ReplyDeletei though the boss would be someone.... Taller
Introductory boss! Can't be throwing everything at the start. Also bigger bosses calls for different sets of sprites.
DeleteI'll admit that it's as intimidating as one would expect. There's reasons why games like Dark Souls have bosses that are mostly 3 times your size.
I like Dark Souls
Deleteand thanks for the quick Reply
I realised I made a typo. I meant "admit it isn't* as intimidating ...".
DeleteFor a reply that's 3 days late, its hardly quick! Thanks for the feedback.
any news?
ReplyDeleteUhmmmmm not yet. I want to get a few more animations done before v0.6! Probably over this weekend!
DeletePretty cool hentai game, like the pixel hentai animations lol so are there going to be more hentai group positions animations?
ReplyDeleteYup that's what I try to have but it may prove difficult. To elaborate, currently there's two player positions (off-ground and doggy). All enemies is to have animations that is compatible with those player animations regardless of when they enter the group position.
DeleteThis means something like (A) x (B) x (C) where:
A) 2 player positions.
B) 2 max participants per animations (A).
C) Number of enemies in-game
It's quite a lot of work :/ maybe even too much for me to chew.