Saturday, 5 September 2015

AoA - Progress Report (7)

Hey everyone, apologies for the late updates again.

New H-animation in progress
I was all over the place for the most parts of progress. First was creating the new enemy, making a new H-animation, coding the gallery (half-done), then there's making the BGM. At some point I got lost for a bit.

Unfortunately, I'm having zero inspiration and is stuck on the BGM part. Still trying to figure out a style of music for AoA. Here's another random piece put together when playing around:



Then there's a revision on the precious piece here:




So I'll put up v0.8 in a few days but there won't be much in it:-

  1. No BGM still! Figuring style.
  2. (1) new animation.
  3. (1) new enemy.
  4. Rebalanced enemy progression (spawning).
  5. ...


6 comments:

  1. Damn, I really like that first one. Sounds great, really solid piece.

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    1. Thanks! Glad you liked it. It's a bit repetitive though

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    2. That first song is great! Like the second one too, though. Both are good stuff.

      Super excited about the update! I know it's small, but still. I'm always happy to see more. Keep it coming!

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  2. Damn fine music! Maybe your next game should be cyber/technology themed, since it seems like you're able to do soundtracks for that easily.
    The trumpets in the beginning of the experiment04 mesh pretty well with the game I think. Ever heard of Vindictus? It's a action mmo game with epic-style soundtracks on many of its bosses, and that semi-classical feel might serve as inspiration.

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    1. Using the electric guitar is like cheat mode since they sound good easily!

      Went to have a listen to the Vindictus OST. I've only played the game a little, but the soundtrack for Glas Ghaiblean and Keaghan is pretty epic, especially Keaghan's transformed phase where it really picks up. They're way intense for AoA though!

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    2. The music I'd figure would have more epic/orchestra for the type of theme it has but I guess you're attempting to fit with the art style of old school?

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