Saturday, 7 December 2013

Enemies Mockup

Hey peeps, just wanted to say ...
Lawd it's already December and I can't even see the finish line! Sometimes I keep questioning myself whether I could even finish this. Maybe even this project this is too ambitious. Dangit.

Anyway, I've spent the past week creating mockups of a variety enemies for Labcoax. When creating the mockups, I also have to plan for the enemy's attacks so that it is easy to manipulate ready-made spritework to make them (I'm lazy like that). Here's a couple of mockups compiled:-
Mockup of enemies
*Fanart monster 'Russa' by Tacokurt pixelized!

More mockups
EDIT #2: More mockups added

I might add to this post as I made more, but in the meantime, if you guys & girls thought of an enemy or monster that would fit in the Labcoax world, suggest them in the comments below!
...


Thursday, 28 November 2013

Parasite in City

There's a japanese H-developer that is recently making waves on the scene, and there ain't no better time than to do it during the holidays. Parasite in City has just been released a couple of days ago by developers Pixel Factory.

by Pixel Factory
In the game you play a heroine who wakes up one day to find that everyone has turned into sex-crazed zombies (how convenient!) in her city. Stumbling out of her crib, she encounters an undead cop, and promptly falls into a manhole after a short tangle with said cop. It's a shitty start, but it gets better (for the player at least).

The game isn't very long and is split into three stages in total. You have to do complete runs of each stage as losing in one will send you back to the beginning of chosen stage. The game paces slowly, and continues the pace until Stage-3 where you have to suddenly move and act quickly or become overwhelmed by the zombie horde that trails you.

Throughout the game players can unlock 7 animated hand-drawn CGs (frames are not many) in the gallery and omake for in-game sprite sex.
Omake - house of sprited-sex
The art, everything from the in-game sprites (heroine, enemies, background) is phenomenal by H-game standard. The platforming is quite polished, though clunky but I believe the developer intended it. My only complain is the length of the game;- it is quite short and offers very (very!) little replayability for the hefty game price.

I shall stop now.
...

Back to Labcoax

I've conceptualized some number of enemies that might be in Labcoax but I haven't compiled them yet. The concepts are sprites, and I will continue to sprite a few more so I'll have the concepts put up soon as a blog update. One week tops!

That's all I have for now. Keep checking this week!

Oh and a Happy Thanksgiving day to you dwellers of the New World!


Wednesday, 16 October 2013

Bogged down

Hey y'all.

I know it's been forever since my last post and I apologize for that. Responsibilities and work load is currently at an all-time high so I'll be bogged down with RL for a little longer before I could resume work with Labcoax. Whilst busy, I did get a thing or two nearly done, such as one of the intro images (there's a total of 12 images I believe, making a sprite depicting a little event) for Labcoax below:

LBCX Intro under construction

As you could see, it's still lacking shadow/shading and hair! You may think that I've got it all figured out, but figuring out what hair to give characters has always taking up lots of time for me. So there's still long ways to go.

On the bright side, user tacokurt @ Furaffinity.net recently (actually it's been a whole month) made a fanart featuring the heroine of Labcoax and a monster creation of his/her own! The art style is pretty distinctive so check it out at tacokurt@furaffinity. Site contains furries (doh).

I'll answer to questions in the comment section regularly so that it won't seem like I've fallen from the face of the planet.

Friday, 13 September 2013

Damsel Quest

Another western developer AzureZero has recently released a stealth-based hentai platformer Damsel Quest! just about a week ago on both his blog and DL-Site.

[Image removed in compliance with Blogger terms]

The game features a princess who was captured and imprisoned by dark forces in a castle. Player takes control of the princess and help her escape (or not) the dark forces that seek to do explicit things to her should she be captured. So check out the demo of Damsel Quest is available at AzureZero's blog and support if you wish to see more from him!


Away for the Weekend


It seems Labcoax won't be seeing much coding & spriting action this weekend as I've got to be some place else, which means I'd be without a computer. But that doesn't mean there won't be progress! I'll take the opportunity to complete and  hopefully clear out the plot holes. Remember that there's no written text in-game so the story's gonna be told visually.

And that's pretty much all I have this time. Kinda tired actually.

Monday, 2 September 2013

Pendulum || LoL H-doujin

Alright prepare yourselves for a post to raise awareness of western developers/artist in the hentai scene.

Pendulum - Tower Climber by CheshireCat
Pendulum Screen
Pendulum - Tower climber H-game
A week has passed and I've missed quite the bit in the H scene. A game called "Pendulum" has just been released a couple days ago on the 30th August by CheshireCat.

What is "Pendulum"? In short, it is a tower-climber platformer where you play a bobble-head of a character (let's call him 'Pen') and try to jump to the top of each level featuring monster girls and polar bear facts. Your direction should always be upwards although you'll find yourself falling to your doom often.

As Pen attempt his climbs, there will be naked monster girls randomly placed on platforms and will not hesitate to make his day much harder on him. Monster girls come in 5 forms, Arachne and Wasp being the first two.

Each level has a BGM and theme of their own and as you beat each level on Normal, you unlock H-scenes in the gallery as a reward for reaching the top. After completing each level on Normal, you'll want to up the difficulty to Brutal because beating them also unlocks a different (and better) H-scenes, up to a total of 12 scenes.
Lava bad? No kidding

There are checkpoints within each level, first one at the 180 height, then 600 and gets progressively further. This game is tough as nails, like bloody NES kind of tough but as soon as you reach the top, the satisfaction makes you forget about the hentai in the game. Then you are prompted a H-scene unlock, reminding you, doubling the satisfaction.

Pen caught with pants down
If you need a strategy, listen to the voice when they say lava is bad. Take your time as you climb. Sometimes I do a short jump just to push the view up a little so I could see higher. Then hope girls don't spawn in impossible places :)

I'd say Pendulum is very well made, complete with a very prim & proper menu and game design, and comes off as very presentable in my opinion. So check out Pendulum, try the demo when you get the chance and support if you wanna see more from CheshireCat.


P.S: As of now there's only a PayPal option. DLSite is still processing and will release there soon.


Twisted Intent (Volume-1) - LoL hentai doujin by OptionalWorks


If you remember of Hidden Eden, the artist of said game in development has recently finished an 11-pages parody of League of Legends (LoL) hentai doujin.

The doujin is fully-colored, very nicely drawn featuring Katarina and Warwick Rengar. I'd say it's really worth that you out Optional's work as he/she is very passionate about the trade but is having a hard time to make ends meet.

You can support the artist by buying his/her work at OptionalWorks so there can be a Volume-2!

That's all I have in today's post. It was just mainly to get word out on the involvement of western developers/artists in the hentai scene.

Labcoax development is progressing as usual on my side, occasionally hitting snags but nothing major!

Friday, 23 August 2013

Messy scenes and other things

So ... I heard people wanting messier scenes. I had intended to add the cum effect since a long time ago but figured I get other important mechanics working first. Anyhow, finally sat down to program the effects:

 Splishy-splurt!

Development is progressing the usual rate I suppose. Since the last release, I've been putting the game loading & saving functionality together, alongside that, programming event controllers e.g. cutscene handling and things like doors opened should stay open (save state). Still some kinks here and there.

Only things on my mind right now would be to continue to fix the kinks, create more in-game cutscenes, creating some few new enemies, and improve the sloppy looking start screen UI. If all goes well, next release would likely showcase simple cutscenes, loading and saving.

Tis' all fer now.

Tuesday, 30 July 2013

July Update - Release v0.4

Procrastination got the better of me but I managed to slap a couple of test areas together and hopefully presented what I wanted to present in v0.4 nicely. Now that's left is just to upload and hope I didn't miss anything out. If I did, I'll come back to re-upload and edit things.

O hai there rat! - LBCX v0.4


Release v0.4 serves to showcase improved tileset texturing, non-dynamic lighting and ammo-changing (there's only one other ammo to change to currently).

Edit #1: Re-uploaded.
> Fixed fat rat hitbox, now no longer float between gaps in platforms.
> Fixed player stuck in slopes after H-animation. Still feels floaty though.
> H-animation no longer obscured by idling enemies.

Edit#2: Added few mirrors to link.
> Flash effect not appearing during climax scene. Fixed.

Download Labcoax v0.4 from [MEGA] [RapidShare] [DepositFiles].
パスワード | Password is the usual 'dtny'. Link also posted to the 'Downloads' section.

Couple of notes:

  • When entering pause screen, you will see things disappearing momentarily. It's a new change, still tinkering. The pause HUD still looks like shit though.
  • Choosing difficulty makes no difference, function not done.
  • Pressing 'L' key disables the screen filter in the lower area.
  • If you found a bug, tell me in the comment section below!
  • It's still July!

Oh and I've also updated and included links to new developers of H-games on the right-hand side, newest links sorted at the top, so be sure to check them out!