I think it's been 3 weeks since the last post, so I suppose it is about time I do a little post on the current progress of Labcoax.
In the past week I was making the pause menu interface and functionality, and the week before that I moved from GM 8.1 onto GM: Studio Standard. The move wasn't as smooth, there were a few things requiring change as they worked a little differently in Studio than 8.1. Just before the move I was working on a tileset, which I think turned out rather decently. I still have not done any backgrounds though.
If you think the slimes were annoyingly hard to shoot at, you shouldn't have anymore problems with that because our heroine can now crouch and shoot. The slimes can now be killed, complete with their very own death animation.
I haven't gotten to work on new enemies just yet as I was concentrating mostly on the game skeleton or game structure ready (the level-up and experience system, character attributes and menu controls). I do however, plan to get at least 1 new enemy done in the next alpha of the game, planned to be uploaded before Christmas or earlier.
I should probably give my avatar a Santa hat, then go unwind for a bit. Also, I suppose pony-tail for the heroine should stick?