Monday, 15 June 2015

AoA - Demo v0.6

Now with stagger bar

File size: ~12MB
Password: aod

*try this first (if possible), a 3rd-party plugin for Dropbox for DL count tracking

I've put together v0.6 in a hurried state, I didn't get to test it very much. If you do find bugs and glitches, please do tell me about them in the comments below! I'll try my best to fix them ASAP.

Also, if you happen to have a gamepad (x-input or direct input), help me test out AoA's gamepad config a bit? It was kind of buggy in v0.5 but I think I've fixed it.

Release Notes - v0.6
  1. New enemies types "Slime" and "Cultist".
  2. New boss of "Archer" type.
  3. Rounds go up to ROUND [20].
  4. New skills "Endure" and "Speed Up".
  5. Changed aim-mechanics of Shield Throw (now require you input 'attack' to throw).
  6. Changed aim-mechanics of Rush.
  7. Round selector handling (now able to select rounds).
  8. Animation now unlock following your highest achieved round:
    1. ROUND [1] : Animation (1) -------- Implemented
    2. ROUND [10] : Animation (2) -------- Implemented
    3. ROUND [20] : Animation (3) and so forth  -------- Unimplemented
  9. Stamina bar implemented (next to Lust bar). Player will be knocked down when bar depletes.
  10. Increased player speed slightly.
  11. Increased drops pickup amount and speed.
  1. Nothing happens after ROUND [21]. You will have to restart game by jumping off the cliff or pressing F2.

Known Bugs
  1. You might run into a fatal error (game will abort) stating "instance cannot be found". I have applied some codes to curb this error but I might have missed some parts.
  2. Running left and right for a while will cause a small "unintended change of direction".

Movement - Arrow keys
Attack - 'C' key
Activate skills - 'A', 'S', and 'D' keys

Space - Zoom-in/out
F2 - Restarts game
F4 - Full-screen/Window mode

Game Menu
Enter - Pause Menu
ESC  - Exit/save menu

Numpad 0 - Trips the player (or press Ctrl)
Numpad 1 - Gives you 3,000 gold
Numpad 2 - Spawn "bats from cave" effx
Numpad 5 - Spawns more random enemies (or press '0')
Key '7'      - Enable/disable debug text


If you got a feedback, let me hear it in the comments below!

Sunday, 7 June 2015

AoA - Progress Report (5)

Aaaand I completely missed out on a May update. Damnit.   =(

Things I worked on so far:-

  1. One (1) new boss.
  2. Two (2) new enemy types (slime and female cultist) for variety.
  3. Two (2) new skills.
  4. Unlock check (for animations) and handler after defeating bosses.
  5. Knockdown handling changed. Now occur only when stamina bar depletes.
  6. ...

It looks like I'll have to delay v0.6 just a little bit more as I work on completing the enemy animations for the newer enemies (slime is done, now the female cultist is left). As they are a type of their own, their animations will have to be different as well, since they don't share the same body shape as the generic grunt look (this multiplies the number of animations).

Here's a few quick GIFs :

I should have v0,6 out next week, as soon as I get the cultist animation done!

In the mean time, you can watch an uploaded stream on how Sourjelly creates the art and graphics for Anthophobia. Shaping up nicely I say!