Things I worked on so far:-
- One (1) new boss.
- Two (2) new enemy types (slime and female cultist) for variety.
- Two (2) new skills.
- Unlock check (for animations) and handler after defeating bosses.
- Knockdown handling changed. Now occur only when stamina bar depletes.
It looks like I'll have to delay v0.6 just a little bit more as I work on completing the enemy animations for the newer enemies (slime is done, now the female cultist is left). As they are a type of their own, their animations will have to be different as well, since they don't share the same body shape as the generic grunt look (this multiplies the number of animations).
Here's a few quick GIFs :
I should have v0,6 out next week, as soon as I get the cultist animation done!
In the mean time, you can watch an uploaded stream on how Sourjelly creates the art and graphics for Anthophobia. Shaping up nicely I say!