File size: ~12MB
*try this first (if possible), a 3rd-party plugin for Dropbox for DL count tracking
I present you v0.8! Sorry this took so long. I went back and forth with trying to make BGMs and as a result, I had backlogged lots of things. Unfortunately I still couldn't make a satisfactory one yet, so no BGM still. The 3rd H-animation took lots of time because every enemy has 3 different sprites and got me kinda burnt out. Clearly lacking in front facing positions, I went with the position above. I liked how the animations turned out, hope you peeps enjoy it too!
I've also tweaked the enemy spawn progression. Introduction of new enemy types should make sense now, following the increasing ROUND. As always, I'll be counting on you all to help me test them out!
Release Notes - v0.8
- New 3rd player H-animation.
- New enemy Brute.
- Rounds go up to ROUND .
- Enemy spawn progression tweaked. Spawning should make sense following the round levels now.
- Change in Pause Menu UI.
- You can now 'Restart' and select rounds with Pause Menu (ESC).
- Nothing happens after ROUND . Restart via Pause Menu (ESC).
- Still no BGM! =(
- You might run into a fatal error (game will abort) stating "instance cannot be found". I have applied some codes to curb this error but I might have missed some parts.
- Shield throw sometimes immediately hit the same enemy more than once.
Movement - Arrow keys
Attack - 'C' key
Activate skills - 'A', 'S', and 'D' keys
Space - Zoom-in/out
F2 - Restarts game
F4 - Full-screen/Window mode
Enter - Skill Menu
ESC - Pause/Save menu
Numpad 0 - Trips the player (or press Ctrl)
Numpad 1 - Gives you 3,000 gold
Numpad 2 - Spawn "bats from cave" effx
Numpad 5 - Spawns more random enemies (or press '0')
Key '7' - Enable/disable debug text