Sunday, 30 June 2013

June Update

With June drawing to a close, I want post a screenshot or two on how the game would look like with some non-dynamic light, shading and improved texturing:-

Red zone in Labcoax world. Ignore the guidelines.

In the the game there'll be multiple zones in which players will visit in their journey on discovering what happened in Labcoax and "stuff". The idea is that each zone have a certain theme (thus its own look and texture) and the enemies are to follow those themes (e.g. flora or mecha), but I think I've said this before.

Sub-ammo & alternate ammo fire.

A number of 4 ammo-types is planned for Labcoax, each ammo type will have a primary and alternate fire (think differing shot angle, spreadshot and consumes a form of resource like 'hearts' in Castlevania), so you could say 8 different types of syringe shots.

Well I know it's not much but that's all I can put up now. If you have questions you can post them in the comments section below, and I will answer them (as best I could of course :P ).

I expect release Labcoax v0.4 in July!