Thursday 31 July 2014

Post-July Progress

So July is ending and a fully functioning demo* is still far from reach!

What I did (and on-going):-
1. Tilesets
2. Ammo-types shown below
3. First mini-boss (H-animation not done)
4. First boss (intro scene & H-animation not done)

Here's a picture on two of the ammo-types made:-
The floating rock is actually a shield against enemy projectiles.
I understand that Labcoax development is going painfully slow and updates are scarce. I will attempt to power through the next month and put up more updates along the way.

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I've been pretty out of touch with the H-platformer scene lately. Maybe y'all can point me to any new development(s)? LAB2 (ULMF link) by nekonomeme was the last I heard.

6 comments:

  1. No worries. Just glad you're still at it. Things look promising.

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  2. I really love your art work. simple and clean. Keep your work up!

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  3. Don´t worry ok? ^.^ I know that your Game will be good >.< there it is worth to wait = )

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  4. Hmm... will you be able to levitate any debris as a makeshift shield, or just rocks ? Would add some nice tactical depth if you have the players choose between cannibalizing debris/resources for ammo or protection.

    Considering the game's premise, crazy science is enough to explain that kind of stunt. Go in a lab somewhere, get the tool they were working on, use it to cut a path through swathes of mutant creatures and infested victims.
    Rince & repeat with each lab sub-unit, and you can end up with a massive arsenal that would make Samus drool.

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    1. The shield is the alternative attack of one of the ammo. It isn't really levitation of debris but rather a 'summon' which uses a resource.

      Hmm we could certainly go crazy with the ideas, but I think there's quite a lot on my hands already so I gotta stick to the plan.

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