Things I worked on so far:-
- One (1) new enemy (seen below gif).
- Fixed slime invulnerable when not killed upon Slime-Boss death.
- Fixed the avoid death "Survivor" skill.
Here's a quick GIFs :
|Whirldwind of death!|
Just noticed the whirldwind triggers the shield passive on-hit (it shouldn't trigger the event). More to fix :(
Meanwhile I've been playing around with making some music. Since I have no music background so it is progressing painfully slow. Lots of research, trial & error, sometimes frustrating, but ultimately great fun! Here's something I made but it is clearly amateurish:
Anyway, v0.8 will take a while. I'm looking at the end of this month (August) and you can expect from v0.8:
- BGM, hopefully at least two. (!!!!)
- Brute enemy.
- Better spawn progression (scale to level number).
- Really pushing it but AoA could really use a GALLERY