Monday 2 January 2017

AoA - Moving forward 2017 (14)


Happy New Year 2017!

So 2017 is here. I'd like to take this opportunity to wish everyone a very Happy New Year! If you've been following my developments ever since, I want to say I'm really grateful for your participation and patience (seriously!).

I've given it some thought. Moving into 2017, here's the plan for Arena of Audacia (chronological) below. Discussions with my team were had -regarding these decisions:-

  1. Arena of Audacia will be moving out of Alpha, now sticking only to number versioning for controlling updates.
  2. Release v0.95 to v0.99 depending on need. These will be as close as possible to v1.00 demo.
  3. Release v1.00 demo version. Demo version & full version features will be discussed next post.
  4. Marketing.
  5. Release v1.00 full version. We decided we to make Arena of Audacia purchasable.
  6. Patches, bug fixes and support.
  7. Updates and addional content.
  8. Game post-mortem.
My resolution for 2017 is to make it to point #7 in the list without losing too many limbs. I really want to finish this.

Dates have not been determined. I hope to announce them as soon as possible as we draw closer to v1.00. I understand that you may have questions regarding the decisions above. Let me know your questions and concerns in the comment section below. Your thoughts are important to me!


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Current progress toward v1.00:-
  1. (!60%) Voice set. VA still silent. Basic voices are done (playable but more is nicer?).
  2. ( 40%) BGM in progress: Boss, Gallery, and Credits.
  3. (100%) Boss-specific, player-dominant H-animations. (Reward for winning)
  4. (    0%) Boss-specific, boss-dominant H-animations. (Reward for losing)
  5. (100%) Credits story.
  6. ( 10%) Credits illustration. Will be a series of stills synced to the Credits music.
  7. ( 50%) Gallery programming. Done and working, but still (unlocks) require looking in to.

The next version will be v0.95, set to be released this month. 

Let's have another good year together 😅



29 comments:

  1. I can't wait to see v0.95! Happy new years!

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  2. At this point, it's been so long that you might want to start considering who you want your next voice actor to be.

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    1. You may be right. I'm going to give it a bit more time. Afterall there are still many other things still need doing :D

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  3. Glad to know you're still around and kickin'! Happy New Year to you and godspeed. Can't wait to see what your next project is.

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    1. Glad to still hear from ya Bananas. The next project will likely be Labcoax continued. I still get messages on that particular dev haha

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    2. Word. I legit come back on here every day to see if you posted something lol

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    3. You gonna be releasing an update soon? Only two more days till January ends lol

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  4. It's been a long haul (I remember labcoax!), but I've enjoyed all the iterations so far. Seems like a do-able plan, this list of things, and here's wishing you the best!

    I *do* still sometimes miss the blocking slimes from that early build, though. :P

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    1. Sorry it took so long but I'm super glad you stuck around. Here's to another good year!

      Haha, unfortunately you won't see those Alpha slimes anytime soon. They might mess up the difficulty and progression at the moment.

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  5. Wow can't believe your back and I also can't belive I commented so late but good to see your back can't wait for the next version of both games keep up the good work.

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    1. Heck you came to check on me too! Pumped now to finish the game :D

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  6. Horrey! Project not stuck. Yey. Luck for u!

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  7. *falls in from ceiling*
    Heeyyyy, do a crossover of these three, or I'll beat you to death with... umm... a sandwich.

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    1. Okay but my only demand is make it bacon & cheese sandwich~

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  8. Could that third blue haired girl from the Art be a heroine for a future game? Or am I just thinking to much about who she is and what she could be.

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    1. She's from a past project, which didn't see release it's still more of an idea/concept. I called it HO72, and it takes place in a quarantined city during zombie apocalypse (yes cliche).

      The idea is to survive 72 hours before getting rescued. During daytime, the heroine scavenges for food to increase max stamina, and other survival supplies (traps and distraction tools) while avoiding few zommbies. At nightfall, zombies spawn at much higher rates and are faster. Couple this with some special zombies with abilities and gets tougher each night. During the last hours a rescue chopper will land at a random location in the city where you'd have to get to. If you managed to avoid zombie graped, the you win (or lose?).

      I deem the project equally as ambitious as Labcoax, so I shelved that one too.

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    2. I'm sure if it were to be made into a game it'd be an A-Class Game, me being a zombie game lover i would happily play it cause it looks like it'd be a challenge but who doesn't like a bit of that in a zombie game? Should it ever become a game you have my full support also keep up the good work looking forward to the next AOA update

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  9. Love your stuff man, keep up the great work and happy new year!

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    1. Hppy new year to you too! Thanks for the fanart submission. Made my day

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  10. I discovered this project rather recently and I just wanna say I'm glad you've stuck with this! I love the art and animation and gameplay and pretty much everything! I really appreciate how much work you've put into this, and good luck with the rest of the work you've got!

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  11. End of the month is here! Can't wait for the updated version!

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    1. Hopefully datanony is able to release it tonight or tomorrow latest.

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    2. COuldn't make it in time. Sorry fellas. I'm going to be a few days late

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    3. Hopefully not too late lol (aka tomorrow or tonight)

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  12. Well sometimes you gotta just go with the changes I'm sure it'll be worth the wait till then keep up the good work and Godspeed to you

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