Saturday 27 October 2012

Style

So I was to create sprites and found myself pondering the style in which to use. A part of me decided that it should be high in resolution, making it 'visible', like being able to see the heroine's facial expression. Tried that, too much work. So the bigger part of me decided the way of the minimalist (less details & lower resolution ... very much lower):
The initial idea was to give the heroine short hair, for practical reasons ... but it doesn't seem to come off nicely in such low-res, so perhaps ponytail.

Here's an an enemy that was quickly put together:
What? Just a ball of slime? Well, I DID say "quickly put together". Besides, a slime is pretty much close to mandatory in a H-game. Slimy, icky, takes on any form you can imagine ... the perfect enemy ... at least that's what I think.

I'll see if I could come up with pixels-on-pixels action in the soonest of time.


3 comments:

  1. Being able to see her emotions on her face would definitely add a unique element to the game. If you have time, why not have a separate box in the UI, where you just see the face? Then, you can recycle a few face images over a lot of different scenarios. Kind of like Doom I guess, lol.

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    1. P.S. - I think short hair would be really hot, if you ever do change your mind, and go back. :)

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    2. Not a bad idea. Her face could also be used as a health/stat indicator, which would be an interesting integration of UI, graphics and gameplay!

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