|Shield Throw in action.|
Last week I managed make the first active skill for AoD, the "Shield Throw". I also coded the skill description display, the 'Skill Up' upgrading, and 'Use Skill' functions. So now one can actually collect in-game money from slain enemies, then use them to unlock and equip the shield throw skill. Although, I haven't yet gotten to make the game saving, rendering all game progress useless when exit.
|Skill "Shield Throw" with description.|
As stated in previous post, I am still working on:-
1. The arena background (it being just black is getting to me).
2. Some active & passive skills.
3. Lust bar (effects still unplanned & may affect certain skills).
I guess I was a tad late but Happy Thanksgiving to those celebrating!