Sunday, 19 July 2015

AoA - Demo v0.7

EDIT #1 [2015/08/02] - The 'Survivor' passive isn't full working now, projectiles will straight up kill you because I forgot to include a "check on player death" event within them.

Now up to ROUND 41
Download
DepositFiles

File size: ~12MB
Password: aod

*try this first (if possible), a 3rd-party plugin for Dropbox for DL count tracking

Here's v0.7 after much waiting! Not too far from v1.0 now and I really really hope I can reach it soon. Obviously there is still much to be done, so it is best  I continue with the momentum or ... no I refuse to think of it not finishing. Once again I have not tested it thoroughly so expect updates/fixes to this release.

This release will feature some balancing, especially to the bosses and the H-animation part (see release note below). Help me test out the changes and tell me what you think about them in the comment section below!

Release Notes - v0.7
  1. New bosses for ROUND 30 & 40.
  2. All bosses now have temporary knockback immunity to avoid being stunlocked to death.
  3. Rounds go up to ROUND [40].
  4. New skills "Seriate" and "Survivor".
  5. The Rush skill now able to be cancelled halfway by pressing 'attack'.
  6. Player now have short invulnerability and damage enemies on wake-up from knockdown.
  7. Now only grant HP on filling up the lust bar ONCE per sex engagement to avoid HP exploit.
  8. Increased drops pickup speed & radius slightly.
  9. Full-screen by pressing F4. I have temporarily disabled ALT + ENTER.
Note:
  1. Nothing happens after ROUND [41]. You will have to restart game by jumping off the cliff or pressing F2.
  2. Boss animations planned but not yet worked on, will be much later (possibly v0.9).
  3. Still no BGM!  =(

Known Bugs
  1. You might run into a fatal error (game will abort) stating "instance cannot be found". I have applied some codes to curb this error but I might have missed some parts.
  2. Running left and right for a while will cause a small "unintended change of direction".
  3. Shield throw sometimes immediately hit the same enemy more than once.

Controls
Movement - Arrow keys
Attack - 'C' key
Activate skills - 'A', 'S', and 'D' keys

Space - Zoom-in/out
F2 - Restarts game
F4 - Full-screen/Window mode

Game Menu
Enter - Pause Menu
ESC  - Exit/save menu

Extras
Numpad 0 - Trips the player (or press Ctrl)
Numpad 1 - Gives you 3,000 gold
Numpad 2 - Spawn "bats from cave" effx
Numpad 5 - Spawns more random enemies (or press '0')
Key '7'      - Enable/disable debug text

---

If you got a feedback, let me hear it in the comments below!

Monday, 15 June 2015

AoA - Demo v0.6

Now with stagger bar
Download
DepositFiles

File size: ~12MB
Password: aod

*try this first (if possible), a 3rd-party plugin for Dropbox for DL count tracking

I've put together v0.6 in a hurried state, I didn't get to test it very much. If you do find bugs and glitches, please do tell me about them in the comments below! I'll try my best to fix them ASAP.

Also, if you happen to have a gamepad (x-input or direct input), help me test out AoA's gamepad config a bit? It was kind of buggy in v0.5 but I think I've fixed it.

Release Notes - v0.6
  1. New enemies types "Slime" and "Cultist".
  2. New boss of "Archer" type.
  3. Rounds go up to ROUND [20].
  4. New skills "Endure" and "Speed Up".
  5. Changed aim-mechanics of Shield Throw (now require you input 'attack' to throw).
  6. Changed aim-mechanics of Rush.
  7. Round selector handling (now able to select rounds).
  8. Animation now unlock following your highest achieved round:
    1. ROUND [1] : Animation (1) -------- Implemented
    2. ROUND [10] : Animation (2) -------- Implemented
    3. ROUND [20] : Animation (3) and so forth  -------- Unimplemented
  9. Stamina bar implemented (next to Lust bar). Player will be knocked down when bar depletes.
  10. Increased player speed slightly.
  11. Increased drops pickup amount and speed.
Note:
  1. Nothing happens after ROUND [21]. You will have to restart game by jumping off the cliff or pressing F2.

Known Bugs
  1. You might run into a fatal error (game will abort) stating "instance cannot be found". I have applied some codes to curb this error but I might have missed some parts.
  2. Running left and right for a while will cause a small "unintended change of direction".

Controls
Movement - Arrow keys
Attack - 'C' key
Activate skills - 'A', 'S', and 'D' keys

Space - Zoom-in/out
F2 - Restarts game
F4 - Full-screen/Window mode

Game Menu
Enter - Pause Menu
ESC  - Exit/save menu

Extras
Numpad 0 - Trips the player (or press Ctrl)
Numpad 1 - Gives you 3,000 gold
Numpad 2 - Spawn "bats from cave" effx
Numpad 5 - Spawns more random enemies (or press '0')
Key '7'      - Enable/disable debug text

---

If you got a feedback, let me hear it in the comments below!

Sunday, 7 June 2015

AoA - Progress Report (5)

Aaaand I completely missed out on a May update. Damnit.   =(

Things I worked on so far:-

  1. One (1) new boss.
  2. Two (2) new enemy types (slime and female cultist) for variety.
  3. Two (2) new skills.
  4. Unlock check (for animations) and handler after defeating bosses.
  5. Knockdown handling changed. Now occur only when stamina bar depletes.
  6. ...

It looks like I'll have to delay v0.6 just a little bit more as I work on completing the enemy animations for the newer enemies (slime is done, now the female cultist is left). As they are a type of their own, their animations will have to be different as well, since they don't share the same body shape as the generic grunt look (this multiplies the number of animations).

Here's a few quick GIFs :


I should have v0,6 out next week, as soon as I get the cultist animation done!

In the mean time, you can watch an uploaded stream on how Sourjelly creates the art and graphics for Anthophobia. Shaping up nicely I say!


Saturday, 25 April 2015

AoD - Demo v0.5

*EDIT #1: Re-uploaded links. Addressed the FATAL ERROR: Unable to find instance '-4' issue.

It's a long way down.
Download
DepositFiles

File size: ~10MB
Password: aod

*try this first (if possible), a 3rd-party plugin for Dropbox for DL count tracking

Added a whole bunch of functions like simple sequencing to game intro and game over handling. Also, there is now proper handling of player game-over. That means (for now) if you are defeated, you will have to restart from ROUND [1] (but I included an option where you can just skip to the boss).

I'd like to know how you'd find the difficulty of the AoAudacia so far. So let's see you trying and reach the boss in ROUND [10]!

Also, I've been thinking if Bosses should have their own animations. It only makes sense to reward (the animation to) the player for having beat the Bosses, but that also means more animation work for me. For now, the Bosses will be using the same animations as the lesser enemies, until I decide to include Bosses-only animations.

This release really took a long time. I'm freggin' exhausted.

Release Notes - v0.5
  1. Spawn enemies up to ROUND [10] with Boss at the end.
  2. New skills "Double-edge" and "Bulwark".
  3. Player can now fall to death when step out of arena.
  4. Player now can be defeated upon losing all health.
  5. Changed aim-direction of shield throw.
  6. Simple intro sequence.
  7. Round restart handling.
Note:

  1. Nothing happens after ROUND [10]. You will have to restart game by jumping off the cliff or pressing F2.

Known Bugs
  1. You might run into a fatal error (game will abort) stating "instance cannot be found". I have applied some codes to curb this error but I might have missed some parts.
  2. Running left and right for a while will cause a small "unintended change of direction".

Controls
Movement - Arrow keys
Attack - 'C' key
Activate skills - 'A', 'S', and 'D' keys

Space - Zoom-in/out
F2 - Restarts game
F4 - Full-screen/Window mode

Game Menu
Enter - Pause Menu
ESC  - Exit/save menu

Extras
Numpad 0 - Trips the player (or press Ctrl)
Numpad 1 - Gives you 3,000 gold
Numpad 2 - Immediately equips yourself with all skills (or press '8')
Numpad 5 - Spawns more random enemies (or press '0')
Key '7'      - Enable/disable debug text

---

If you got a feedback, let me hear it in the comments below!

Sunday, 15 March 2015

Arena of Audacia (AoA)

I figured it is about time to give AoD a name or I'll never decide on one! The project shall be henceforth renamed until otherwise noticed as:

Arena of Audacia - AoA

For the past few days I've been working on the simple game opening. Now that that's done (as of now), I will be working on the first boss and a couple more skills. Meanwhile, you can look at the heroine's gracefully fluttering dress all day.



Wednesday, 4 March 2015

AoD - Demo v0.4

New grunt enemy!
Download
DepositFiles

File size: ~10MB
Password: aod

*try this first (if possible), a 3rd-party plugin for Dropbox for DL count tracking

Gaah releases are taking increasingly longer to release.

The big part of this demo is the change in the physics handling. AoD is now using the GM:S built-in  box2d physics (basic) instead of my terrible self-coded physics so you should see fewer weird collisions between enemies and player. I tried to make it play as similarly as possible as the previous releases so give the physics a try and see if things like the attacks knockback, player/enemy movement feels right.

Remember I said something about making one boss enemy, two or more skills, and maybe a proper game intro and name? That was suppose to be v0.4, but I had to revamp the physics (not happy with the previous) so ... yeah those will be v0.5. :/

I'm trying the compiling into an archive this time instead of into a single executable file. Hopefully this will help against being falsely flagged as malicious.

Also, how about Arena of Audencia for a name?

Release Notes - v0.4
  1. Transitioned from old to new physics!
  2. New enemy grunt.
  3. Saving and loading now possible.
  4. Minor A.I. behaviour tweak. Still not smart enough.
  5. Spawn enemies up to ROUND [10] with new enemy.
As with the previous release:
  1. Depleting health doesn't kill player and causes enemies to no longer be able to hit player.
  2. Stepping out of arena bounds still does nothing to player.

Known Bugs
  1. Collision & hitboxes are currently wonky. Enemies & player sometimes glue together.
  2. You might run into a fatal error (game will abort) stating "instance cannot be found". I have applied some codes to curb this error but I might have missed some parts.

Controls
Movement - Arrow keys
Attack - 'C' key
Activate skills - 'A', 'S', and 'D' keys

Space - Zoom-in/out
F2 - Restarts game
F4 - Full-screen/Window mode

Game Menu
Enter - Pause Menu
ESC  - Exit/save menu

Extras
Numpad 0 - Trips the player (or press Ctrl)
Numpad 1 - Gives you 3,000 gold
Numpad 2 - Immediately equips yourself with all skills (or press '8')
Numpad 5 - Spawns more random enemies (or press '0')
Key '7'      - Enable/disable debug text

---

Let me know what you think about AoD/AoA in the comments!

Saturday, 21 February 2015

Let's take a look: Hentai Platformers (2D) (2015)

EDIT #1: I will continue to update this post as upcoming games are released!

[2015/09/30] Samurai Sacrament released! [Official blog post]
[2015/11/14] Anthophobia released! [Official blog post]

-----------

I thought I'd take a breather from AoA's development and write a post on the games that is to come for 2015. I'm sure some of you might have heard them already but just in case someone haven't, I've put together a list of H-platformers below for your convenience.

I hope 2014 was a good year for you because 2015 promises these H-games that should more than satiate your appetite for sprite sex!

Let's take a[n ecchi] look:

Platformers


1. Noaika by Kyrieru
After having released Kurovadis and Eroico, Noaika is Kyrieru's current project. Having tried the demo, the difficulty level is rather high as with his previous games. The game starts with a dark ambience and showcases a number of amazing sprite H-animations. I'd say the ambience and lighting engine in-game has been amazing thus far.

The game is still undergoing development as Kyrieru continues to polish and add additional content.


2. Samurai Sacrament by Mosaboru
Released on 2015/09/30, check official blog post!

This game looks absolutely amazing and is probably the most beautiful H-game I have laid eyes on. The background, game effects and character sprite-works are on another level for H-games. There's currently a few sprite H-animations you can find in the demo (obtained from the first page of Mosaboru's blog) and a CG while the rest of the CGs remain unrevealed, likely kept for the final release.

YouTube showcase to show what I mean.

It looks absolutely beast and Mosaboru has been quite actively posting update on the blog so maybe we'll see a release in 2015? completed the game and is out now!


3. Future Fragments by HentaiWriter & Co.
Future Fragments (FF) is pretty new, having started development only in January. Much progress have been made so far developing the engine ground-up to the now very early alpha demo. The 3-person team consisting HentaiWriter, CheshireCat, and TriangulatePixel whose artwork looks amazing and unique.

Future Fragments is currently running on Patreon, aiming for completion some time in the third quarter of 2015.


4. Crisis Point: Extinction by Anon42
Crisis Point: Extinction (CP:E) has been in development since mid-2014 and has had multiple demo releases with the most recent ones found at Anon42's development blog. So far a number of sprite sex can be found within CP:E, including game over from a boss, while you explore the Metroid-inspired world.

CP:E is also running on Patreon, although no official release date has been announced yet.


Extras #1


Although technically not platformers, they do involve explorations on 2D platforms so I thought you readers might be interested in these other mentions that contain sprite H-animations:

5. Anthophobia by Sourjelly & FJLM

Released on 2015/11/14, check official blog post!
Anthophobia is a zombie-eroge with a twist of greens. You play a heroine who is partially immune to the plant-zombie infestation, trying to survive the outbreak. It seems that the design of Anthophobia is that of a slower paced survivor game, requiring the conservation of ammo and have objective runs (e.g. start the generator). Sourjelly have a demo (contains a few sprite H-animations already) posted at his/her blog. Anthophobia will contain CGs in addition to the sprite H-animations.

It appears that Sourjelly has just completed the intro screens for the game. We should see a release very soon. Game is now complete. Check out Sourjelly's blog!


6. Parasite in City 2 by PixelFactory
And of course, there's no missing this last one that is the sequel to Parasite in City. PiC turned heads when it was released in end-2013, so there's a lot of anticipation for the sequel. Development for the sequel is already underway but following PixelFactory's recent blog post, it may well take the entire year to complete.

Currently no demo for has been released.

P/S: This is in no way a complete list, merely findings of my own. Also AoA is progressing still!


- - - EDIT [24/02/2015] - - -

Extras #2


Additional games missing in the list for 2015 (courtesy of suggestions in the comment list):

7. Ghost Hunter Vena by Vosmug
After having completed Xenotake, Vosmug is developing Ghost Hunter Vena. The new game has been in development since some 3rd quarter 2014. Vosmug is now adding the dialogues, events and drawing more sprites (yay).

There's already a demo at the dev blog, so I'm guessing we'll most likely see a release in 2015.