Saturday, 25 April 2015

AoD - Demo v0.5

*EDIT #1: Re-uploaded links. Addressed the FATAL ERROR: Unable to find instance '-4' issue.

It's a long way down.
Download
DepositFiles

File size: ~10MB
Password: aod

*try this first (if possible), a 3rd-party plugin for Dropbox for DL count tracking

Added a whole bunch of functions like simple sequencing to game intro and game over handling. Also, there is now proper handling of player game-over. That means (for now) if you are defeated, you will have to restart from ROUND [1] (but I included an option where you can just skip to the boss).

I'd like to know how you'd find the difficulty of the AoAudacia so far. So let's see you trying and reach the boss in ROUND [10]!

Also, I've been thinking if Bosses should have their own animations. It only makes sense to reward (the animation to) the player for having beat the Bosses, but that also means more animation work for me. For now, the Bosses will be using the same animations as the lesser enemies, until I decide to include Bosses-only animations.

This release really took a long time. I'm freggin' exhausted.

Release Notes - v0.5
  1. Spawn enemies up to ROUND [10] with Boss at the end.
  2. New skills "Double-edge" and "Bulwark".
  3. Player can now fall to death when step out of arena.
  4. Player now can be defeated upon losing all health.
  5. Changed aim-direction of shield throw.
  6. Simple intro sequence.
  7. Round restart handling.
Note:

  1. Nothing happens after ROUND [10]. You will have to restart game by jumping off the cliff or pressing F2.

Known Bugs
  1. You might run into a fatal error (game will abort) stating "instance cannot be found". I have applied some codes to curb this error but I might have missed some parts.
  2. Running left and right for a while will cause a small "unintended change of direction".

Controls
Movement - Arrow keys
Attack - 'C' key
Activate skills - 'A', 'S', and 'D' keys

Space - Zoom-in/out
F2 - Restarts game
F4 - Full-screen/Window mode

Game Menu
Enter - Pause Menu
ESC  - Exit/save menu

Extras
Numpad 0 - Trips the player (or press Ctrl)
Numpad 1 - Gives you 3,000 gold
Numpad 2 - Immediately equips yourself with all skills (or press '8')
Numpad 5 - Spawns more random enemies (or press '0')
Key '7'      - Enable/disable debug text

---

If you got a feedback, let me hear it in the comments below!

Sunday, 15 March 2015

Arena of Audacia (AoA)

I figured it is about time to give AoD a name or I'll never decide on one! The project shall be henceforth renamed until otherwise noticed as:

Arena of Audacia - AoA

For the past few days I've been working on the simple game opening. Now that that's done (as of now), I will be working on the first boss and a couple more skills. Meanwhile, you can look at the heroine's gracefully fluttering dress all day.



Wednesday, 4 March 2015

AoD - Demo v0.4

New grunt enemy!
Download
DepositFiles

File size: ~10MB
Password: aod

*try this first (if possible), a 3rd-party plugin for Dropbox for DL count tracking

Gaah releases are taking increasingly longer to release.

The big part of this demo is the change in the physics handling. AoD is now using the GM:S built-in  box2d physics (basic) instead of my terrible self-coded physics so you should see fewer weird collisions between enemies and player. I tried to make it play as similarly as possible as the previous releases so give the physics a try and see if things like the attacks knockback, player/enemy movement feels right.

Remember I said something about making one boss enemy, two or more skills, and maybe a proper game intro and name? That was suppose to be v0.4, but I had to revamp the physics (not happy with the previous) so ... yeah those will be v0.5. :/

I'm trying the compiling into an archive this time instead of into a single executable file. Hopefully this will help against being falsely flagged as malicious.

Also, how about Arena of Audencia for a name?

Release Notes - v0.4
  1. Transitioned from old to new physics!
  2. New enemy grunt.
  3. Saving and loading now possible.
  4. Minor A.I. behaviour tweak. Still not smart enough.
  5. Spawn enemies up to ROUND [10] with new enemy.
As with the previous release:
  1. Depleting health doesn't kill player and causes enemies to no longer be able to hit player.
  2. Stepping out of arena bounds still does nothing to player.

Known Bugs
  1. Collision & hitboxes are currently wonky. Enemies & player sometimes glue together.
  2. You might run into a fatal error (game will abort) stating "instance cannot be found". I have applied some codes to curb this error but I might have missed some parts.

Controls
Movement - Arrow keys
Attack - 'C' key
Activate skills - 'A', 'S', and 'D' keys

Space - Zoom-in/out
F2 - Restarts game
F4 - Full-screen/Window mode

Game Menu
Enter - Pause Menu
ESC  - Exit/save menu

Extras
Numpad 0 - Trips the player (or press Ctrl)
Numpad 1 - Gives you 3,000 gold
Numpad 2 - Immediately equips yourself with all skills (or press '8')
Numpad 5 - Spawns more random enemies (or press '0')
Key '7'      - Enable/disable debug text

---

Let me know what you think about AoD/AoA in the comments!

Saturday, 21 February 2015

Let's take a look: Hentai Platformers (2D) (2015)

EDIT #1: I will continue to update this post as upcoming games are released!

[2015/09/30] Samurai Sacrament released! [Official blog post]
[2015/11/14] Anthophobia released! [Official blog post]

-----------

I thought I'd take a breather from AoA's development and write a post on the games that is to come for 2015. I'm sure some of you might have heard them already but just in case someone haven't, I've put together a list of H-platformers below for your convenience.

I hope 2014 was a good year for you because 2015 promises these H-games that should more than satiate your appetite for sprite sex!

Let's take a[n ecchi] look:

Platformers


1. Noaika by Kyrieru
After having released Kurovadis and Eroico, Noaika is Kyrieru's current project. Having tried the demo, the difficulty level is rather high as with his previous games. The game starts with a dark ambience and showcases a number of amazing sprite H-animations. I'd say the ambience and lighting engine in-game has been amazing thus far.

The game is still undergoing development as Kyrieru continues to polish and add additional content.


2. Samurai Sacrament by Mosaboru
Released on 2015/09/30, check official blog post!

This game looks absolutely amazing and is probably the most beautiful H-game I have laid eyes on. The background, game effects and character sprite-works are on another level for H-games. There's currently a few sprite H-animations you can find in the demo (obtained from the first page of Mosaboru's blog) and a CG while the rest of the CGs remain unrevealed, likely kept for the final release.

YouTube showcase to show what I mean.

It looks absolutely beast and Mosaboru has been quite actively posting update on the blog so maybe we'll see a release in 2015? completed the game and is out now!


3. Future Fragments by HentaiWriter & Co.
Future Fragments (FF) is pretty new, having started development only in January. Much progress have been made so far developing the engine ground-up to the now very early alpha demo. The 3-person team consisting HentaiWriter, CheshireCat, and TriangulatePixel whose artwork looks amazing and unique.

Future Fragments is currently running on Patreon, aiming for completion some time in the third quarter of 2015.


4. Crisis Point: Extinction by Anon42
Crisis Point: Extinction (CP:E) has been in development since mid-2014 and has had multiple demo releases with the most recent ones found at Anon42's development blog. So far a number of sprite sex can be found within CP:E, including game over from a boss, while you explore the Metroid-inspired world.

CP:E is also running on Patreon, although no official release date has been announced yet.


Extras #1


Although technically not platformers, they do involve explorations on 2D platforms so I thought you readers might be interested in these other mentions that contain sprite H-animations:

5. Anthophobia by Sourjelly & FJLM

Released on 2015/11/14, check official blog post!
Anthophobia is a zombie-eroge with a twist of greens. You play a heroine who is partially immune to the plant-zombie infestation, trying to survive the outbreak. It seems that the design of Anthophobia is that of a slower paced survivor game, requiring the conservation of ammo and have objective runs (e.g. start the generator). Sourjelly have a demo (contains a few sprite H-animations already) posted at his/her blog. Anthophobia will contain CGs in addition to the sprite H-animations.

It appears that Sourjelly has just completed the intro screens for the game. We should see a release very soon. Game is now complete. Check out Sourjelly's blog!


6. Parasite in City 2 by PixelFactory
And of course, there's no missing this last one that is the sequel to Parasite in City. PiC turned heads when it was released in end-2013, so there's a lot of anticipation for the sequel. Development for the sequel is already underway but following PixelFactory's recent blog post, it may well take the entire year to complete.

Currently no demo for has been released.

P/S: This is in no way a complete list, merely findings of my own. Also AoA is progressing still!


- - - EDIT [24/02/2015] - - -

Extras #2


Additional games missing in the list for 2015 (courtesy of suggestions in the comment list):

7. Ghost Hunter Vena by Vosmug
After having completed Xenotake, Vosmug is developing Ghost Hunter Vena. The new game has been in development since some 3rd quarter 2014. Vosmug is now adding the dialogues, events and drawing more sprites (yay).

There's already a demo at the dev blog, so I'm guessing we'll most likely see a release in 2015.





Friday, 30 January 2015

AoD - Demo v0.3


Gamepad config with xbox360 controller
Download
DepositFiles

File size: ~10MB
Password: aod

*try this first (if possible), a 3rd-party plugin for Dropbox for DL count tracking

AoD v0.3 is finally here! The new year was off to a sluggish start. Had to get to working on the less interesting (but necessary) game menu options part along with the controls config & gamepad support. Then it was the rearranging of the sequence of processes so I could get it ready for [Load] > [Title] > [Intro] > [Game start]; properly. I screwed up so bad on this part for Labcoax.

Once again I will need you guys to help me out with the testing. I have only tested the gamepad support on my xBox360 controller! Try out the changes in the release notes and tell me if they worked for you (especially the keyboard & gamepad config). Let me know in the comments!

So ... what's next for v0.4? I'm looking to make one boss enemy, two or more skills, and maybe a proper game intro and name. Now taking suggestions for the game name!

Release Notes - v0.3
  1. New enemy archer.
  2. Saving and loading now possible.
  3. Keyboard config & gamepad support (old [untested] & new [tested with xbox360 controller).
  4. Minor A.I. behaviour tweak. Still not smart enough.
  5. Sound handling changed from legacy GM audio functions to the newer audio functions.
  6. Spawn enemies up to ROUND [10].
  7. Changed the way you navigate the menu. Now use ENTER and ESC buttons.
  8. New oral sounds.
  9. Mix and match the enemy types in each sex position!
Mix-n-match!
As with the previous release:
  1. Depleting health doesn't kill player and causes enemies to no longer be able to hit player.
  2. Stepping out of arena bounds still does nothing to player.

Known Bugs
  1. Collision & hitboxes are currently wonky. Enemies & player sometimes glue together.
  2. You might run into a fatal error (game will abort) stating "instance cannot be found". I have applied some codes to curb this error but I might have missed some parts.

Controls
Movement - Arrow keys
Attack - 'C' key
Activate skills - 'A', 'S', and 'D' keys

Space - Zoom-in/out
F2 - Restarts game
F4 - Full-screen/Window mode

Game Menu
Enter - Pause Menu
ESC  - Exit/save menu

Extras
Numpad 0 - Trips the player (or press Ctrl)
Numpad 1 - Gives you 3,000 gold
Numpad 2 - Immediately equips yourself with all skills (or press '8')
Numpad 5 - Spawns more grunts (or press '0')

---

I need sleep~

Sunday, 18 January 2015

AoD - Progress Report (4) & Helping out

Apologies for the late updates (I missed the 2 weeks regular post).

I have been working on a few things these past few weeks:-

1. Now able to save with the save function.
2. Now able to config keyboard input.
3. A new ranged enemy.
4. Spawn controller, now able to spawn enemies by the round. That means now players can actually clear the round and proceed to the next.

Save function now works~

Keyboard input config~
Hopefully by v0.3, I would be able to include:-
1. A solid 20 rounds of enemies for test.
2. Support for the new & old gamepads (I will need the help of you guys to test this!).
3. To fill that black abyss with parallax background.

I'm aiming to release v0.3 before the end of this month so stay tuned.

Oh, and Happy New Year! Now I'm off to study parallax background but before that ...

---

Cheshire Cat
I thought I'd mention about a fellow H-game developer, ChershireCat who has fallen on hard times. Some time ago I made a post about his game "Pendulum" in hopes to raise people's awareness on western hentai games & art.

Henry's Rules & Regulations (HRnR)
Currently he's undertaking an ongoing development on a post-apocalypse comedy action game called "Henry's Rules & Regulations" which demo you can try. You can support his development by donating or buying his game "Pendulum" (now on promotion for $1.00 via PayPal) over here. Hopefully it will be enough to get him back on his feet.

EDIT #1: I have been informed by HentaiWriter that CheshireCat, paired with TriangulatePixels is now working on another game called 'Future Fragment'. Althought as it currently stands, there is no demo, only sprite previews. But I'm liking the h-sprites! This tops mine on many levels.

Wednesday, 24 December 2014

AoD - Demo v0.2

AoD - Demo v0.2
Skills & stuff
Download
DepositFiles

Password: aod

Here's the v0.2 promised. I couldn't make it in time for those in the East (it's already Christmas for them! Oops). Probably the biggest addition to AoD in this release is the skills in the pause menu. I will leave it to you to explore the skills and menu but I should point out the menu controls first:-

Menu Controls:
'P' key - Enter/exit pause menu
'Enter' key - Confirm option
'Backspace' key - Return/Cancel

Pause menu.
Switch between tabs for "Active Skills, Passive Skills and Settings".
Currently each active skills at MAX level have very low cooldown period. This is just to facilitate testing. In (future) actual releases, the cooldown will be much longer (est. shortest at 7s to longest at 20s). Also you may notice the shield throw currently does not require a shield to be equipped to use (also to facilitate testing).

Release Notes - v0.2

  1. Added ONE (1) new H-animation (TWO variations if you count 2p & 3p).
  2. Added cum-splosion, but removed "cum puddle".
  3. Pushing enemies over the edge makes them scream.
  4. Added shields in game.
  5. Enemies now drop MONEY and SHIELD when killed.
  6. Added a SKILL system. Now able to buy/upgrade and equip a few skills.
  7. Added arousal bar! When filled, all participants engaged in the sex will gain ONE hp.

As with the last release:

  1. Depleting health doesn't kill player and causes enemies to no longer be able to hit player.
  2. Stepping out of arena bounds still does nothing to player.
  3. Ignore some of the extra sprites if you can, they're there as colour palette reference for me.
  4. The A.I. is still dumb.


Controls
Arrow keys - Movement
'C' key - Attack
'A', 'S', and 'D' keys - Activate corresponding active skills

Space - Zoom-in/out
F2 - Restarts game
F4 - Full-screen/Window mode
ESC - Exit game immediately

'P' key - Enter/Exit Pause Menu


Extras
Numpad 0 - Trips the player (or press Ctrl)
Numpad 1 - Gives you 3,000 gold
Numpad 2 - Immediately equips yourself with all skills (or press '8')
Numpad 5 - Spawns more grunts (or press '0')


Known bugs
1. Sometimes two or more enemies can get temporarily stuck together. Same for the player.
2. During a sword clash with an enemy, sometimes that enemy's  attack will go through (should negate completely in a 1-on-1).
3. When hitting multiple enemies, you might run into a fatal error (game will abort) stating "instance cannot be found". The recent Gamemaker update changed things a little, I haven't yet gotten to fix this.

...

I did not thoroughly test v0.2 so once again I'll be counting on you guys to help me stress test and debug this release! Let me know in the comments what you think about v0.2 (and also bugs if you found any).

And so to end the post, Merry Christmas to all that celebrate!