Thursday, 12 November 2015

AoA - Progress Report (8)

Heya peeps, here's a few things I'm currently working on:

New H-animation in the works
New enemy "Champion"
After having done the animation above, I have to draw the 2p and 3p variants too. After that comes the H-animations for all enemies for the 3 variants as well.

The enemy "Champion" has quite the HP and isn't slow as you might imagine too despite being armor-clad.

I've also made the following changes:
  1. Now able to hold/charge active skills (alter some properties e.g: Whirl skill, gains a vacuuming effect as per .gif below) but drains stamina.
  2. Skills now activate upon key-release, instead of key-press like before, resulting in some delay of skill activation (side effect of implementing hold/charge; may frustrate some).
  3. ...  
Whirl skill, gains vacuuming effect when charged
I don't think I can make a v0.9 so soon. I'm trying to do a little bit everyday, hopefully I can slowly nick away at the massive amount of work AoA still needs.



orz .... at crawling pace

Monday, 12 October 2015

Kimochi, up-and-coming adult games marketplace


Let's talk Kimochi over a cuppa'

What is Kimochi?


Kimochi is an adult games client aiming to improve your adult gaming experience by bringing you the latest adult games into one place. With that, your games can be managed/organized and have them up-to-date without fuss.

Download and try the Beta client.


Kimochi's Progress


Although still in early Beta, the Kimochi team is actively working to expand the number of games. In the past two weeks, the number grew by more than 6 games, bringing the current number up to 19 games so check them out if you haven't!

You can already find a good number of games in the Kimochi client, most notably:-

  • Super Deepthroat by Konashion
  • Pricess / Witch Trainer by Akabur
  • Malise and the Machine by Eromancer
  • Future Fragments by HentaiWriter/CheshireCat/TriangulatePixels
  • Virgin Invader by MenZ Studio
  • ... and many more!

Arena of Audacia happened to be one of the newer additions in their library and will be receiving updates alongside this blog!


Concluding


Obviously developing something of Kimochi's magnitude require tremendous amounts of work, so communication between the development team and the community is doubly important! Giving feedback will help them know what is it that you truly want in an adult games marketplace.

So follow Kimochi's Twitter for latest client and updates as they continue development. Join the community, provide feedback and freely discuss adult games at the Kimochi forums!

---



Back to development I go!

Apologies for the lack of updates for AoA. There has been a few changes and additions made that took some head-scratching.

Wednesday, 16 September 2015

AoA - Demo v0.8



Triple teamed!
Download v0.8
DepositFiles

File size: ~12MB
Password: aod

*try this first (if possible), a 3rd-party plugin for Dropbox for DL count tracking

I present you v0.8! Sorry this took so long. I went back and forth with trying to make BGMs and as a result, I had backlogged lots of things. Unfortunately I still couldn't make a satisfactory one yet, so no BGM still. The 3rd H-animation took lots of time because every enemy has 3 different sprites and got me kinda burnt out. Clearly lacking in front facing positions, I went with the position above. I liked how the animations turned out, hope you peeps enjoy it too!

I've also tweaked the enemy spawn progression. Introduction of new enemy types should make sense now, following the increasing ROUND. As always, I'll be counting on you all to help me test them out!

Release Notes - v0.8
  1. New 3rd player H-animation.
  2. New enemy Brute.
  3. Rounds go up to ROUND [41].
  4. Enemy spawn progression tweaked. Spawning should make sense following the round levels now.
  5. Change in Pause Menu UI.
  6. You can now 'Restart' and select rounds with Pause Menu (ESC).
Note:
  1. Nothing happens after ROUND [41]. Restart via Pause Menu (ESC).
  2. Still no BGM!  =(

Known Bugs
  1. You might run into a fatal error (game will abort) stating "instance cannot be found". I have applied some codes to curb this error but I might have missed some parts.
  2. Shield throw sometimes immediately hit the same enemy more than once.

Controls
Movement - Arrow keys
Attack - 'C' key
Activate skills - 'A', 'S', and 'D' keys

Space - Zoom-in/out
F2 - Restarts game
F4 - Full-screen/Window mode

Game Menu
Enter - Skill Menu
ESC  - Pause/Save menu

Extras
Numpad 0 - Trips the player (or press Ctrl)
Numpad 1 - Gives you 3,000 gold
Numpad 2 - Spawn "bats from cave" effx
Numpad 5 - Spawns more random enemies (or press '0')
Key '7'      - Enable/disable debug text

---

If you got a feedback, let me hear it in the comments below!

Saturday, 5 September 2015

AoA - Progress Report (7)

Hey everyone, apologies for the late updates again.

New H-animation in progress
I was all over the place for the most parts of progress. First was creating the new enemy, making a new H-animation, coding the gallery (half-done), then there's making the BGM. At some point I got lost for a bit.

Unfortunately, I'm having zero inspiration and is stuck on the BGM part. Still trying to figure out a style of music for AoA. Here's another random piece put together when playing around:



Then there's a revision on the precious piece here:




So I'll put up v0.8 in a few days but there won't be much in it:-

  1. No BGM still! Figuring style.
  2. (1) new animation.
  3. (1) new enemy.
  4. Rebalanced enemy progression (spawning).
  5. ...


Tuesday, 18 August 2015

Let's take a look: Anthophobia and More Sprite Hentai

Anthophobia v0937 - [2015-08-16]

** [2015/11/14] Anthophobia released! [Official blog post]

The hentai zombie survival game Anthophobia had a new public demo! Check it out at Sourjelly's blog for more info. This time up to Version 0937. If you don't wanna wait long between updates, check out their Patreon for regular releases.

Sexual flowers for you!

Demo Download at Sourjelly

What's new:
  • Test version of Female Zombie added!
  • Glowstick added! (Use to direct/order the female zombie)
  • Pause added.
  • Gamepad support added.
The creepy ambient is shaping up nicely, and the tutorial stage also helped a lot. The h-sprite is quite extensive (got start, mid and finish transitions) already for the first few enemies.

I uh ... will be busy running through Anthophobia for some "inspiration" so ... excuse me for a day or two.


In Other News, More Sprite Goodness

Kyrieru - Midna voted for 2nd animation

If you haven't already seen Kyrieru's latest animations, do check them out here where he compiles them into a page. They're part of a Patreon weekly animation challenge he started earlier in July, where anyone can participate/vote/suggest (on-going) for the next character parody animation.

If Zone checked it out, why haven't you?!


End of the Month


I'm hopeful and looking at another public release from Future Fragments at the end of the month. There has been some slight delay as pointed out by HentaiWriter but he says the team will pull through!

Saturday, 15 August 2015

AoA - Progress Report (6)

Hey just wanna post a bit on the development. Just a tiny bit because I haven't made much progress at all this month.

Things I worked on so far:-
  1. One (1) new enemy (seen below gif).
  2. Fixed slime invulnerable when not killed upon Slime-Boss death.
  3. Fixed the avoid death "Survivor" skill.
  4. ...

Here's a quick GIFs :
Whirldwind of death!
Just noticed the whirldwind triggers the shield passive on-hit (it shouldn't trigger the event). More to fix :(

Meanwhile I've been playing around with making some music. Since I have no music background so it is progressing painfully slow. Lots of research, trial & error, sometimes frustrating, but ultimately great fun! Here's something I made but it is clearly amateurish:



Anyway, v0.8 will take a while. I'm looking at the end of this month (August) and you can expect from v0.8:

  1. BGM, hopefully at least two. (!!!!)
  2. Brute enemy.
  3. Better spawn progression (scale to level number).
  4. Really pushing it but AoA could really use a GALLERY
  5. ...


Sunday, 19 July 2015

AoA - Demo v0.7

EDIT #1 [2015/08/02] - The 'Survivor' passive isn't full working now, projectiles will straight up kill you because I forgot to include a "check on player death" event within them.

Now up to ROUND 41
Download
DepositFiles

File size: ~12MB
Password: aod

*try this first (if possible), a 3rd-party plugin for Dropbox for DL count tracking

Here's v0.7 after much waiting! Not too far from v1.0 now and I really really hope I can reach it soon. Obviously there is still much to be done, so it is best  I continue with the momentum or ... no I refuse to think of it not finishing. Once again I have not tested it thoroughly so expect updates/fixes to this release.

This release will feature some balancing, especially to the bosses and the H-animation part (see release note below). Help me test out the changes and tell me what you think about them in the comment section below!

Release Notes - v0.7
  1. New bosses for ROUND 30 & 40.
  2. All bosses now have temporary knockback immunity to avoid being stunlocked to death.
  3. Rounds go up to ROUND [40].
  4. New skills "Seriate" and "Survivor".
  5. The Rush skill now able to be cancelled halfway by pressing 'attack'.
  6. Player now have short invulnerability and damage enemies on wake-up from knockdown.
  7. Now only grant HP on filling up the lust bar ONCE per sex engagement to avoid HP exploit.
  8. Increased drops pickup speed & radius slightly.
  9. Full-screen by pressing F4. I have temporarily disabled ALT + ENTER.
Note:
  1. Nothing happens after ROUND [41]. You will have to restart game by jumping off the cliff or pressing F2.
  2. Boss animations planned but not yet worked on, will be much later (possibly v0.9).
  3. Still no BGM!  =(

Known Bugs
  1. You might run into a fatal error (game will abort) stating "instance cannot be found". I have applied some codes to curb this error but I might have missed some parts.
  2. Running left and right for a while will cause a small "unintended change of direction".
  3. Shield throw sometimes immediately hit the same enemy more than once.

Controls
Movement - Arrow keys
Attack - 'C' key
Activate skills - 'A', 'S', and 'D' keys

Space - Zoom-in/out
F2 - Restarts game
F4 - Full-screen/Window mode

Game Menu
Enter - Pause Menu
ESC  - Exit/save menu

Extras
Numpad 0 - Trips the player (or press Ctrl)
Numpad 1 - Gives you 3,000 gold
Numpad 2 - Spawn "bats from cave" effx
Numpad 5 - Spawns more random enemies (or press '0')
Key '7'      - Enable/disable debug text

---

If you got a feedback, let me hear it in the comments below!